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Social Survey: Why people are loosing interest to Discovery? - Printable Version

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RE: Social Survey: Why people are loosing interest to Discovery? - Piombo65 - 02-17-2021

In order of priority:

1) Ambient emptied with recent updates: No more NPCs, no more Auto-rewards in killing them, 3999 Oxygen in NPC trains (!?), No more "Cooperative" part of the game (like every MMORPG has).

2) Saturated economy: Everyone has everything. There's no more to reach and endgame content is nothing if not introducing new things to reach or events. Nothing to maintain, nothing to pay if you get destroyed or you fail in something (Are you ready to mention autobuy? That's nothing compared to how much you should really pay if your Battleship gets destroyed).

3) Less 1ic/2ic responbilities: No motivation in faction progressing since that's determined by Storydevs (ex: conquesting and maintaining (<- especially the latter) territories) who limit all the leaders possibilities to play a good Strategy game from their point of view.

4) Monotonous (and usually cringy) RolePlay: Many "arrogant characters", failRP, incorrect behavior in a determined faction, "too absurd" characters (Cyborgs, "Special/Exceptional" AIs, Children, Xenosexuals, Nomads with emotions, Vagrants...)*

5) Toxic community: Intolerability to accept defeats especially in the 3) case. Ragequits and requesting things that can't exist (like the "fair and balanced games".... in a game of war, boh...)

*And this has been written by someone who cringe and introduces weird aliens too.



RE: Social Survey: Why people are loosing interest to Discovery? - Prysin - 02-17-2021

People leave because other people make their online experience bad. Either by deliberately screwing with their factions. Their characters, or (from dev side) arbitrary "balance" changes.

But mostly they leave because of the other players ruining their social interactions


RE: Social Survey: Why people are loosing interest to Discovery? - Username removed - 02-17-2021

There is a combination of factors that is driving people away.

(02-17-2021, 07:43 AM)darkwind Wrote: Add there is very long beraucracy for requests that can last for weeks and months.

This is a big one. It takes me less time to obtain a specialized license for a sniper rifle, take courses on how to use it, disassemble/maintain it/repair/assemble it back, pass the psychological and gun safety tests and buy the rifle in Europe than it takes for some factions to obtain officialdom or for people to get their SRP's approved.

As if that wasn't bad enough, they make you provide regular proof of activity with that SRP/officialdom or else they wipe it. People are like "nah mate, I ain't gonna put up with all that when all I want is to play a videogame" and so they go play a videogame where they don't have to deal with it.

Another one: changing demographics.

Back in the past there was something for everybody, pvp server, testing server, etc...now you have the roleplayers lumped together with people who just want explosions, and people who just want a relaxing experience looking at fancy skyboxes and trading from point A to point B or sitting in an asteroid field mining and not care about having to write books of text just to play on the server, which leads to the dumbing down of the roleplay environment in general, pushing all 3 demographics off the server.

Economy: Everyone can trade for a week and buy themselves a brand new battleship and then it just sits there because they rushed their way to it and haven't learned even the basics of flying caps, making the time/effort investment feel like a waste.

Lack of flexibility of the mod.

Recently the devs have deleted several systems because they didn't see activity and to forcefully lump people together.

Instead of deleting systems because they aren't being used, how about making those systems worth being there in the first place?

Make a system the size of NY or Texas, add in ore fields, civilian bases that buy high, nebulas hiding wrecks and pirate bases, police bases near planets, Freeports that attract all sorts of pilots or other central trading hubs that buy or less commodities for good prices so people have reasons to actually go to those systems and spend their time there.

Make them spawn NPC capship fights

Alternatively, if the previous option is not good for whatever reason, why not give these systems special status where RP is not required and they're basically FFA kill zones. That will keep people who don't want to risk their cargo/don't want to fight, out of them, while providing less RP-oriented players with a reason to be on the server, in their own little spots where they don't bother anyone else.


RE: Social Survey: Why people are loosing interest to Discovery? - Kauket - 02-17-2021

A mix of posts got this on the head.
  • - Bad moderation, incredibly biased, bad behaviour, and the fact that you can't even trust some moderators to keep their mouth shut is concerning, especially regarding account privacy (whos alt is this, nothing to do with dox. )

    - No one roleplays properly. It's just dumb memes or subpar english. If I wanted to have a roleplaying experience I would have to do it elsewhere. People also don't understand the concept of playing a character because they think it's all about the user behind it, there is too much assumption about the player behind it. But people will also use it to be toxic and be an asshole for the sake of it and just say its their character.

    -Requests take too long because of bureaucracy. And because of insane time limits. Good luck getting an SRP, the requirements are entirely arbitrary.

    -Development taking crazy turns, they lack input of others, some do their own thing, some straight up are biased to others. Story is way too slow, and straight up ignores some factions. Too much personal opinions. Notice how Bretonia is dead and boring because they suddenly jumped back up to being a power house instead of a cripple with remnants to fight off? Now there's nothing. Also cramming systems together with ALL of the bases is bad design. Oversaturation of bases spread out the system at every end makes it harder to interact/intercept people because they will dock and log off.

    -Change is too slow, and you can't even make story requests because the other side who's involved will just say "no" and nothing happens. (Why the tf is that even thing? Oh I need your OFL permission to move things on a hostile path...??? This isn't about stomping on people because "haha we're better than u" but providing a story, as we all should enjoy)

    - Toxicity, especially when people in higher positions represent the community and are seen just being straight up assholes, and are somehow immune to repurcussion. There's also the fact that people are incredibly hypocrites and are straight up tinkerbells that cry all the damn time when something doesn't go their way. For a Roleplay community, this is laughable when you know majority of people are adults. Roleplay is supposed to provide a story, something interesting to follow along, like a dnd campaign. The game is not your sandbox, you are not playing chess or stellaris, you have nothing to lose here. There's too much OORP attachment and nasty attitude.

    -The game is very dead. I can open up the player list to who's on and immediately get bored, there's nothing to do in game. You can't play your preferred faction because chances are, your opponents aren't active. The only hyper active place as per usual is Liberty. Also for some reason people will just straight up opt to not log. Nothing interesting happens because man will just log on, screenshot, and get you fr5'd from a house if you dare to do bad things outside of house space. Also from what I hear in other random community Discords, people notice the circlejerking and feel the mod is overcomplicated, even if the rules got simplified... There is a compelling lack of advertisement too. But, starting out as a newbie is unfun and confusing at times, you are thrown at with a wall of text. Maybe make it interesting somehow. Giving physical examples is better for learning than pages of text.

    -Economy is buggered. You can't always trade to your own faction because it might have missing sell points (eg, there's 2 hull panels, 1 varient doesnt even sell and the other misses some points to sell at. or stuff straight up doesn't sell at the bases. )

    -There's no cargo piracy. I hate trading. Trading is fkin awful and boring. I hate grinding but popping npcs is fun. It's more entertaining to right click at npcs and haul off with the loot. Maybe go even as far to add ore to some NPCs as a lucky rare encounter in House space or other spaces, give factions a reason to intercept hostiles and sell ore yourselves.


The game is just getting smaller, boring, and even more dead because of these things. Fun is neutered. Progress is hindered by incompetence or personal bias. The only thing I miss about 85 in terms of mechanics is npc cargo piracy.


RE: Social Survey: Why people are loosing interest to Discovery? - Egon Bigmemes - 02-17-2021

(02-17-2021, 09:37 AM)L e o n Wrote: Also, I think there is only focus on liberty, Like other houses are pretty much dead. Like all things happen in liberty and that's a bit sad to see Gallia Bretonia and Rheinland a bit dead.

this is absolutely ironic since story does a good job of avoiding any development in Liberty (besides Nu which was a failed abortion of a project, and Insurgency which was nearly as awful). taus conflict, rheinland civil war start and end, ku/gal skirmish, ku/rh war, so on

players still go to liberty. whats better about it? couldnt tell you for sure, im biased because i just flat prefer the ships and aesthetic of liberty. maybe others just prefer the familiarity from the single player campaign

im off topic now though


RE: Social Survey: Why people are loosing interest to Discovery? - WesternPeregrine - 02-17-2021

(02-17-2021, 12:55 PM)Saronsen Wrote:
(02-17-2021, 09:37 AM)L e o n Wrote: Also, I think there is only focus on liberty, Like other houses are pretty much dead. Like all things happen in liberty and that's a bit sad to see Gallia Bretonia and Rheinland a bit dead.

this is absolutely ironic since story does a good job of avoiding any development in Liberty (besides Nu which was a failed abortion of a project, and Insurgency which was nearly as awful). taus conflict, rheinland civil war start and end, ku/gal skirmish, ku/rh war, so on

players still go to liberty. whats better about it? couldnt tell you for sure, im biased because i just flat prefer the ships and aesthetic of liberty. maybe others just prefer the familiarity from the single player campaign

im off topic now though

Double the irony when lots of people come in and reveal they never even touched the singleplayer campaign before getting into disco.


RE: Social Survey: Why people are loosing interest to Discovery? - Egon Bigmemes - 02-17-2021

(02-17-2021, 09:42 AM)Binski Wrote: -Start bases at 200 million (So they have a better chance to get off the ground despite being built in a disputed area, and can also be used for easier establishment of border stations/security checkpoints etc.)

snipping this specifically

PoBs are already a nightmare to deal with when theyre at low health with a shield and a couple of platforms. this would just end up with a bunch of full health core 1's sitting on holes, gates, planets, you name it, since you dont need to go through the pain of supplying them to repair them

please dont, the pob plugin is fundamentally broken


RE: Social Survey: Why people are loosing interest to Discovery? - Username removed - 02-17-2021

(02-17-2021, 12:55 PM)Saronsen Wrote: players still go to liberty. whats better about it? couldnt tell you for sure, im biased because i just flat prefer the ships and aesthetic of liberty. maybe others just prefer the familiarity from the single player campaign

It's bigger, it's systems are richer. Within NY alone you have: Rogues bases, Junkers base, Navy and LSF facilities, decent trade routes (not meta but you can still earn a profit), and a unique jumphole connection.

Pennsylvania offers mining, good trade route, and happens to be on the trajectory of an ore route.

Texas offers premium scrap, ties Liberty and Rheinland routes. All of these have widely known reasons to spend time in. Now why would I spend time in Lorraine for example? What is unique to Lorraine that I can't get anywhere else? Or why spend time in Leeds? They spend so much effort redecorating that system only for people to have nothing to do there. In the past there were two lucrative boron/slave/refugee routes passing through, but now?


RE: Social Survey: Why people are loosing interest to Discovery? - Egon Bigmemes - 02-17-2021

(02-17-2021, 01:10 PM)Ivan Norovich Wrote: It's bigger, it's systems are richer. Within NY alone you have: Rogues bases, Junkers base, Navy and LSF facilities, decent trade routes (not meta but you can still earn a profit), and a unique jumphole connection.

to be fair, liberty is LARGELY untouched besides the station model updates and some discovery additions (not counting discovery systems. also Syracuse is just straight bad). you can attribute most of it's design to chris roberts and the digital anvil gang. NY is 90% the same minus some stuff moved around, the addition of chadwick, and the station remodels. virginia is mostly empty, ontario is very empty, alberta is gone now i think, kansas and vespucci are rigor mortis dead, and Pennsylvania is the start zone despite multiple suggestions to move it to a middle point between houses


RE: Social Survey: Why people are loosing interest to Discovery? - Major. - 02-17-2021

Oh, I need to add one more thing.

Buff Smuggling!