![]() |
|
Neg's Modeling Runs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Neg's Modeling Runs (/showthread.php?tid=18922) |
Neg's Modeling Runs - douglas_brad - 04-08-2009 Quote:What's the poly count currently? Verticies: 212 Faces: 253 Triangles: 55 Quads: 198 I've since added potential hard-point locations and performed a more in-depth polygon merging trying to achieve that "Not-So-Aerodynamic-Boxey-Freelancer" look. Also, I'm curious what everybody's thoughts are on the hideaway CD mount waaay up in the cavity on the nose idea. Has anybody tried that in past model concepts? Quote:from the top, it resembles the Eagle a bit. From the front, it resembles an Eagle, upside-down. *Facepalm* Once I flipped my Laptop upside down I totally see it. I guess when I was hunting for that "Freelancer" image I bit off a little too much. Would you guys like it "De-Eagled"? This is great feedback, keep it coming! Neg's Modeling Runs - Lunaphase - 04-09-2009 Well. That has to be one of the better ships ive seen so far. Keep working on it! |