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Base Destruction Missions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Base Destruction Missions (/showthread.php?tid=18974) |
Base Destruction Missions - Dusty Lens - 04-08-2009 Of course if we make player run stations that are really just glorified ships then we can run events in this fashion, handing out the proper rewards to folks whom successfully complete their objectives. Base Destruction Missions - darthbeck - 04-09-2009 ' Wrote:Of course if we make player run stations that are really just glorified ships then we can run events in this fashion, handing out the proper rewards to folks whom successfully complete their objectives. i think that we should go with dustys idea. i also think that we should make it very clear with the missions, that they are SUPER SUPER HARD (by having the info card for the missions read: >>>>WARNING<<<< mission difficulty:<insert number over 9000> we have detected a enemy presence in <system name>. we need you to go and destroy it. be warned, we expect them to be heavly armed. we adivse you to find backup. unfortunaly, we will not be able to send backup with you. good luck. >>>>WARNING<<<< Base Destruction Missions - ivr56 - 04-09-2009 I find them easy in any class ship. Provided you have a Nuke Dropper equipped for LFs. Destroying the base that is, escorts are a different story. It would be interesting to see some more firepower in those stations. One Base Destroy handed out at Crete had BH Destroyers show up. Fun. |