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[Official Event] Gran Canaria Reconstruction, Part III - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Server Events (https://discoverygc.com/forums/forumdisplay.php?fid=411) +---- Forum: Official (https://discoverygc.com/forums/forumdisplay.php?fid=550) +----- Forum: Event Archive (https://discoverygc.com/forums/forumdisplay.php?fid=274) +----- Thread: [Official Event] Gran Canaria Reconstruction, Part III (/showthread.php?tid=190854) |
RE: [Official Event] Gran Canaria Reconstruction, Part III - Kherty - 12-19-2021 Thanks for the effort in making this event. I agree with Lucas. Here's my point of view for this event. There's chapters so, first one is when I played Unidentified, and the last part was when I was part of the escort. Feel free to check out. RE: [Official Event] Gran Canaria Reconstruction, Part III - JojKyLizaLe - 12-19-2021 (12-19-2021, 11:21 AM)Kherty Wrote: Thanks for the effort in making this event. I agree with Lucas. Good stuff, Kherty! RE: [Official Event] Gran Canaria Reconstruction, Part III - Lusitano - 12-19-2021 (12-18-2021, 10:44 PM)Armageddon Wrote: Kudos to those taking part. Even though I got a little frustrated at times. I hope the majority had fun. At times ... yeahh ... now i understand why there were some exotic entertainers on the ship ![]() RE: [Official Event] Gran Canaria Reconstruction, Part III - Binski - 12-24-2021 (12-18-2021, 09:37 PM)Lucas Wrote: There's a few points that I want to make to, hopefully, make the upcoming events more fair. I'm speaking for (what I assume) are all of the people who've flown the Unidentified ships, because from what I could gather we pretty much have the same opinion. This is why I'd like to see the NEMP brought back. I'd have no problem with a scaled down version that simply causes a 1/3 or 1/2 ratio for hull damage. That would be a good way to take big chunks out of large ships, get use out of them, and not end fights too quickly with the instadeath feature. If it were fraction based damage, at least smaller groups would have the ability to earn the option of a special (albeit expensive) advantage. When battles begin, bombers can launch the NEMP to soften up an opposing force if they can get them within range of the explosion. Under that system, snubs that get hit would lose 1/3 or 1/2 their hull strength in one hit (a few thousand), but the barge would (at 1/3) lose 2 million HP. And with that system it would just continue to flake off a big fraction with each hit. This would also mean they are much more valueable against larger ships than smaller ones. To me its crazy not to have something like that available here. You side would have been able to work to be prepared for this sort of event, and know you can still compete even drastically outnumbered. The only drawback is that they would be moneysink weapons. But if you are willing to earn them, a small group can guarantee better balance. Just make them for sale at NPC bases for reasonable prices, or make them buildable via POB's. (12-18-2021, 09:37 PM)Lucas Wrote: And while the NPC's were present to "balance" out the event, they really didn't do anything at all in the end. They've scratched the Barge in 41 before the Unidentified people joined together to shoot it, but that's pretty much it. During the important parts of the event, they've just been killed while chasing a lone bomber or cruiser, and not focusing on the Barge like I imagine they should've. Also the fact that the Battleships were hostile to us as well, meaning they really weren't on our side either. Yeah to me the NPC's are a bit much. It's the same with the NPC's that spawn in these battle zones, my connection plummets and I'm blind, can't really join in on fighting them. The whole time it might have been just as cool to have just one super strong giant Marduk harass them, or at least, one tougher than normal Marduk at a time. |