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PSA: Mass POB Migration, other POB info - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: PSA: Mass POB Migration, other POB info (/showthread.php?tid=199255) |
RE: PSA: Mass POB Migration, other POB info - St.Denis - 10-10-2023 Just for clarification, what is wrong with 2 POBs, nicely stacked 1 above the other, that are positioned half way down a TL (so not interfering with anything)? They provide a service for the Miners and Haulers who have to come out of the TLs to dock with them. They more than meet the minimum requirement, of distance, from the Mining Field. They have no Weapon Platforms (not that they are any use even if they had them). RE: PSA: Mass POB Migration, other POB info - Antonio - 10-10-2023 (10-10-2023, 02:50 PM)TheSauron Wrote:(10-10-2023, 02:20 PM)Sombs Wrote:(10-10-2023, 01:54 PM)RaumDeuter Wrote: Personally I find the 10k from other dockable stations too harsh. The point of some PoB's is to close to stations to act as a kind of hub. That's my fear as well. For example instead of all the POBs being cluttered around New London orbit, we'll get something like this: ![]() All these red spots are potential fight/piracy-denial spots for the hostile IDs, on top of another change I think is coming back which is POBs shooting hostile IFFs by default. If anything, it's way more immersion breaking to see a POB every 20k than the status quo. The rest of the changes look fine. RE: PSA: Mass POB Migration, other POB info - St.Denis - 10-10-2023 Keep in mind that most POBs don't have Weapon Platforms as they are, realistically, useless and can easily be fooled. RE: PSA: Mass POB Migration, other POB info - pillow - 10-10-2023 (10-10-2023, 03:51 PM)Antonio Wrote:(10-10-2023, 02:50 PM)TheSauron Wrote:(10-10-2023, 02:20 PM)Sombs Wrote:(10-10-2023, 01:54 PM)RaumDeuter Wrote: Personally I find the 10k from other dockable stations too harsh. The point of some PoB's is to close to stations to act as a kind of hub. This really makes me feel like we should just have a limit on how many PoBs are allowed in a system. This is ridiculous. With the new PoB changes I'm starting to like them, but man. Let's be fair, here. Nevermind the fact that we used to (hopefully not anymore) offer PoB model changes so people could slam Newark Station into debris fields. RE: PSA: Mass POB Migration, other POB info - TheSauron - 10-10-2023 (10-10-2023, 04:05 PM)pillow Wrote: Nevermind the fact that we used to (hopefully not anymore) offer PoB model changes so people could slam Newark Station into debris fields. Are we going back to every player base having the same triple box design? RE: PSA: Mass POB Migration, other POB info - TonyB - 10-10-2023 (10-10-2023, 03:29 PM)Aingar Wrote:(10-10-2023, 02:34 PM)TonyB Wrote: What should be done first, is to give priority to POB's not able to function anymore because of the patch. Not on top, i got what you mean, but this seems very harsh...Added to the patch. RE: PSA: Mass POB Migration, other POB info - TonyB - 10-10-2023 (10-10-2023, 03:43 PM)St.Denis Wrote: Just for clarification, what is wrong with 2 POBs, nicely stacked 1 above the other, that are positioned half way down a TL (so not interfering with anything)? Completely agreed. RE: PSA: Mass POB Migration, other POB info - Kauket - 10-10-2023 (10-10-2023, 04:38 PM)TonyB Wrote:(10-10-2023, 03:43 PM)St.Denis Wrote: Just for clarification, what is wrong with 2 POBs, nicely stacked 1 above the other, that are positioned half way down a TL (so not interfering with anything)? Agreed. This just seems like really weird nitpicking with people who have weird obsessions. I think it's cool to place a pob and make it feel like it's in the trading area. Default pob model sucks. The distance from npc base is way too high. What's even wrong with placing near another base? As long as you're not blocking it or badly placing, who cares. RE: PSA: Mass POB Migration, other POB info - LuckyOne - 10-10-2023 Welcome change but should be lowered to 1k from other dockable solars that are not POBs / JHs / JGs (provided they don't block the exit points). Some people like to RP their POBs as NPC base extensions, storage depots and similar stuff. Multiple POB stacking should not be allowed though, so that limit is fine. RE: PSA: Mass POB Migration, other POB info - Dr. Richard Batsbak - 10-10-2023 Perhaps we should consider some exceptions for specific POBs, such as Military/Police Bases. For instance, while AESIR may be too close to a JH and a Base, its placement within Sector 7 is simply ideal. Why not strategically position faction bases near significant Tradelane intersections? Imagine if we were to only permit bases that harmonize visually. For instance, allowing PoBs exclusively near stations that have acquired the SciData design. This way, we can avoid an overabundance of the standard, utilitarian core 1 storage bases dominating the scenery. Instead, we'd have PoBs near other stations that blend in. Indeed, if you were to construct a PoB and then a second one for Storage/Defense, it would be counterintuitive to place them 10k units apart. |