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Discovery on Linux. Article Guide (2025) (Requires update by Koshi materials) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +----- Forum: Linux Guides (https://discoverygc.com/forums/forumdisplay.php?fid=743) +----- Thread: Discovery on Linux. Article Guide (2025) (Requires update by Koshi materials) (/showthread.php?tid=204034) |
RE: Discovery on Linux. Article Guide (2025) - Sally - 12-23-2025 More updates about this. Now that the new patch dropped I just tried to install Freelancer 1.0 and Discovery on a new prefix from scratch and here's the things I discovered: 1. Both games install and run just fine on the latest mainline Wine, my runner was compiled using wine-tkg scripts, but no special patches nor proton fixes are needed. 2. Manually installing DXVK is no longer required for Discovery because the launcher bundles a (pretty new) renderer, DXVK 2.4 which is what this guide recommends has known issues, 2.6.2 which is another one used by Lutris also has issues, but 2.7.2, which is the one included by the launcher works (leaving random crashes aside which I must investigate), rolling distributions also (should) include an equally new DXVK renderer that should work just fine, I can say Artix/Arch at least does. 3. Freelancer 1.0 installs and runs flawlessly with DXVK 2.7.2. 4. From all runtime dependencies listed, the ones I installed are the C++ one found on the main post about installing Discovery here, dotnet48, directplay, msacm32 and webdings, and Discovery works just fine with these. 5. The launcher has some problems with window focus, there's some strange gray layer on top of it which doesn't play nice with wineserver and won't allow selecting, I bypass this problem by alt-tabbing on the launcher a couple times but on first run the launcher will open two windows, both with this gray layer, and alt-tabbing won't circumvent the problem. What I had to do was to move the launcher to another workspace, which left the gray layer (visibly) stuck on the first workspace and allowed clicking on the launcher on the second workplace, I use xfce4 though so this behavior might be different or not present on other DEs. Other than that both game work, Wine 9 is no longer needed, but you do still need to make a 32bit prefix with whichever wine runner you wanna pick, the games will fail to launch otherwise, even if all 32bit dependencies are checked and properly installed. The gray layer thing was introduced when the renderer flavor was implemented on the launcher, I'm sure it's there for a good reason but given it's a nuisance on Wine it's probably worth fixing or maybe patching out. RE: Discovery on Linux. Article Guide (2025) - darkwind - 12-23-2025 (12-23-2025, 05:21 PM)Sally Wrote: More updates about this. ! IMPORTANT @Sally we have a leading point made by Koshi what we should do. He discovered a way to stabilize Discovery on linux working to a perfect state equal to Windows according to his claims. At some point i wish to find a time and replicate and update guide to what he discovered. Planning at nearby week to try it all Conversation copied from here https://discord.com/channels/612429790556848139/612432311845388293/1449568139993153598 KoshiDiscord Wrote:Koshi — 12/14/25, 2:06 AM RE: Discovery on Linux. Article Guide (2025) - darkwind - 12-23-2025 (12-23-2025, 05:21 PM)Sally Wrote: More updates about this. it is all interesting, but it is looking like hard to replicate. Koshi discovered instruction looks like currently i can replicate and document at least. (he provided some screenshots towards how he did what he did so i have sufficient information to do it) Plus i would prefer to avoid compiling as it is always complicated procedure The desired result is achieving Stable running of Discovery at linux with least effort in simple instructions / repeated easy to do by different people. RE: Discovery on Linux. Article Guide (2025) - Sally - 12-23-2025 (12-23-2025, 05:31 PM)darkwind Wrote: it is all interesting, but it is looking like hard to replicate. Koshi discovered instruction looks like currently i can replicate and document at least. (he provided some screenshots towards how he did what he did so i have sufficient information to do it) Absolutely. I plan on documenting my process with footage, you've got a point about compiling things being an unneeded step for many people and I do intent to test the regular mainline runner provided from upstream, which should behave exactly the same. If it doesn't then I can upload mine somewhere and you can post it, Wine is always statically linked, mine needs with glibc 2.38 or newer which even Debian Stable has right now. RE: Discovery on Linux. Article Guide (2025) - darkwind - 12-23-2025 (12-23-2025, 06:00 PM)Sally Wrote:(12-23-2025, 05:31 PM)darkwind Wrote: it is all interesting, but it is looking like hard to replicate. Koshi discovered instruction looks like currently i can replicate and document at least. (he provided some screenshots towards how he did what he did so i have sufficient information to do it) ok, nice. RE: Discovery on Linux. Article Guide (2025) - Sally - 12-23-2025 (12-23-2025, 05:29 PM)darkwind Wrote: ! IMPORTANT I tried using a 64bit prefix with mainline Wine but Freelancer vanilla refused to launch with exit error code 256, I didn't test Discovery though as I assumed it'd be the same thing, but it's worth giving it a try to see if these crashes can be dealt with. RE: Discovery on Linux. Article Guide (2025) (Requires update by Koshi materials) - Sally - 12-24-2025 So here's a summary of how I install Disco through Wine: 1. Get the needed runtime deps here, the vanilla game here, the mod installer here and a Wine runner that has been tested, for example this one. 2. Extract the tarball on "~/.local/share/lutris/runners/wine/" and mount the Freelancer CD ISO somewhere, /mnt should do, mount it with "sudo mount --read-only /path/to/Freelancer.iso /mnt". 3. Create a launcher for the game on Lutris and select "add locally installed game", on "Game options" leave the executable field empty for now, but point the "Wine prefix" path to an empty directory, the prefix architecture to 32bit, go to "Runner options" and make sure to select the correct wine runner, unless you have DXVK 2.7.1 or newer listed on the DXVK context menu, set DXVK to "Manual". You can also enable the DXVK FPS overlay with the DXVK_HUD=fps environment variable on the system tab. 4. Select the launcher we just created and open a Bash terminal, type "winetricks directplay msacm32 dotnet48" to install these. You must do this step exactly as described because spawning a regular Bash terminal won't set the environment variables that point to the right wine prefix, don't use a regular terminal, once winetricks is done you can close the window. 5. Select the launcher again and this time click on "Run an EXE inside Wine prefix", head to /mnt and run SETUP.EXE, when the installer launches select "Express install", this will install Freelancer 1.0, the fonts and whatever bit is needed to run the game into the prefix. 6. Run another EXE inside the same Wine prefix, and install Discovery this time, change the default install path for Discovery to "C:\Discovery" for the sake of convenience so you don't need to dig deeper into the prefix if you wanna browse the game directory, once done run EXE again and install "vc_redist.x86.exe". 7. Open another Bash terminal inside the prefix, change directory to "drive_c/users/<your username>/", delete the Documents symlink to your regular home Documents and create a directory, this will keep the game saved config and accounts inside the prefix, in case you wanna play other mods or vanilla, you can do so with "rm Documents && mkdir Documents". Close it once done. 8. Select the launcher and click "Configure", in "Game options" now we can set the game executable to the Discovery Launcher, which if you followed the docs step-by-step should be "/path/to/prefix/drive_c/Discovery\DSLauncher.exe". 9. Select the launcher and click "Play", see if the launcher starts, you may come accross this issue which has been reported and hopefully will soon be fixed, but other than that the game should launch and work. |