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The Size of Aland Shipyard (Omega 3) - Printable Version

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The Size of Aland Shipyard (Omega 3) - Niezck - 05-13-2009

Colonial *Remnant


The Size of Aland Shipyard (Omega 3) - Doom - 05-13-2009

IMG capital ships are meant to be rare and used primarily to those who fly under IMG affiliation.
IMG has almost complete ship line comparable to any house (only LF is missing but there are plans for the future) mainly cause for long time it was ship dumping place for many ships that didnt have their place in the mod and for long time IMG was considered rather generic NPC faction so those ships were basically free for all to use.

How mod grew and models replaced info cards were changed to describe caps as very rare, raven talon as primary exporting vessel, Nyx as IMG exclusive fighter and rest of the ships in the line closely attached to IMG and their rare allies.

Many changes to that line happened in this release due to my wishes to bring some order in this ship line. But even i was astonished by amount of ships that were IMG or considered to be IMG. So i have played the hand i was dealt with. Results are visible in uniform ship line that resembles old imported models but follows same logic as vanilla ship lines do.

That fact, however, makes IMG rather good shipbuilders and while i like Aland very much, shipyard of that size should be in Tau 39 and Aland should be somewhat smaller, but still rather large since Atlas and miner ships are not small vessels. And they are produced in large numbers.


The Size of Aland Shipyard (Omega 3) - Derkylos - 05-13-2009

Aaland is simply one of numerous examples of over-endowed shipyards. If you go to the Hessian guard system, you will find a shipyard with some...6?...berths, likewise, GC guard has one with 4. Check out the one in orbit of Malta for another example...

...in response to this, Bretonia has 3, Rheinland has...4? 6 maybe? And here we're talking an entire house, which is comprised of several factions (2-3 corporations, police, military...)


The Size of Aland Shipyard (Omega 3) - Xing - 05-13-2009

enlarge house shipyards or reduce their berth. Now the question is shall we go the lazy way or the epic way =P


The Size of Aland Shipyard (Omega 3) - bluntpencil2001 - 05-13-2009

I prefer the expansion of the vanilla stations, actually. Of course, we'd probably have to make everything bigger for the sake of epicness, including planets, trade lanes, space itself...

If trade lanes were made longer, and systems bigger, cruise speeds would need increased, trade lane speed increased...

Now, I'm not opposed, but I think it would be too much work.


The Size of Aland Shipyard (Omega 3) - Shaka - 05-13-2009

' Wrote:I prefer the expansion of the vanilla stations, actually. Of course, we'd probably have to make everything bigger for the sake of epicness, including planets, trade lanes, space itself...

If trade lanes were made longer, and systems bigger, cruise speeds would need increased, trade lane speed increased...

Now, I'm not opposed, but I think it would be too much work.


I think that a basic understanding has to be had: everything in freelancer is smaller than it should be. BS's should be bigger, astronomical objects are way too small, and the size of solar systems are laughable. But what do I care? I have fun playing this mod, and I'd shoot myself if I had to spend 99% of my time cruising across a system.

Aland is part of a new standard, in that nearly all new stations are built on it's size and scale. Perhaps, in time, we will expand some of the Vanilla stuff


The Size of Aland Shipyard (Omega 3) - bluntpencil2001 - 05-13-2009

' Wrote:I think that a basic understanding has to be had: everything in freelancer is smaller than it should be. BS's should be bigger, astronomical objects are way too small, and the size of solar systems are laughable. But what do I care? I have fun playing this mod, and I'd shoot myself if I had to spend 99% of my time cruising across a system.

Aland is part of a new standard, in that nearly all new stations are built on it's size and scale. Perhaps, in time, we will expand some of the Vanilla stuff

The problem isn't the suspension of disbelief in that things are the wrong scale, but that it breaks the vanilla norm.

For instance, in vanilla, the fighters are all scaled to each other. The heavies are bigger than the lights. That's fine. The ships aren't scaled to the stations or battleships, but the stations are scaled to each other.

Now, however, the stations aren't scaled to each other. The IMG, although an admittedly powerful faction, has greater shipyards than entire industrialised nations. It just doesn't sit right. Of course, I'm trying to just ignore it, since it isn't that big a deal, really. It would be cool to see the Ring as massive as it should be, though, or to see Norfolk shipyards as the powerhouse they should be. I think that although guard systems and new additions should definitely be cool, the vanilla stuff should be upgraded so that it isn't boring in comparison.


The Size of Aland Shipyard (Omega 3) - Cellulanus - 05-14-2009

' Wrote:For instance, in vanilla, the fighters are all scaled to each other. The heavies are bigger than the lights. That's fine. The ships aren't scaled to the stations or battleships, but the stations are scaled to each other.


On the contrary, if you take a good look at the stations and caps compared to the character in the cockpit, you will see that the stations and ships are to scale within a reasonable line of error, even more so if you compre the docking bays of caps to the outside.

I see the main problem being that people just can't get into the proper mindset of scale, caps ships are small simply because they don't need to be to awfully big, and they are bigger then you would expect. ( Keep in mind how much Trent was dwarfed by a starflea) Infact the only thing that isn't really to scale is system sizes, but that was necessary to keep systems to a manageable size, improve game play and prevent possible overloading of the engine.

The way I see it is that many people are trying to hard to make things big and complex when vanilla items always had a look of simplicity to them.


The Size of Aland Shipyard (Omega 3) - Linkus - 05-14-2009

The key to sizing things up, is to size everything else down.

In relation to the shipyard, keep it as is.
The IMG seem to be quite a self-sufficient group and hence would have stations to reflect that. They have the wealth to build up and as that station is home to over 1000 IMG people, it would have to have some form of self-sufficiency.

The number of births is sensible for what is the IMG's either most used or second most used shipyard in the entire of Sirius.
They build big ships, that's how I see it.


The Size of Aland Shipyard (Omega 3) - bluntpencil2001 - 05-14-2009

I don't quite agree on the scale there, Johann. The docking bays on battleships, for example, only just allow a fighter or freighter entry. Inside, in the equipment bay or ship dealer, it looks a lot bigger compared to the ship.

This is okay, since things would take forever if everything was perfectly scaled, and it would also bring up all the paradoxes of things being faster than light speed (Interesting point: Trade lanes go faster than light, since you can go from one end of a star system to another in no time. System scaling is unrealistic on purpose, as are the ships and stuff.).

Making things a bit bigger in the vanilla systems would be cool though, and would, while making smaller factions look cooler, would also keep the industrial nations were they should be, allowing them to retain their coolness too.

Hmm. I think I got drawn into something that doesn't matter, again. Soon I'll be arguing about whether or not Star Wars would get pwnt by Star Trek.:lol: