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It't time for another EMP missile - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: It't time for another EMP missile (/showthread.php?tid=23679) |
It't time for another EMP missile - hack - 07-22-2009 ' Wrote:I agree with kikatsu, if you are being hurt by anti fighter weapons in fighters, perhaps call in a LNS battlecruiser to deal with the gunboats. Alternatively, make some of your own gunboats to fight back with? Nope, the idea changed to just give the neutralizer a buff and make it do more shield damage, and if you are hit with it when your shields are down your power goes to 0 and stays there longer than being hit with a neutralizer. so no anti gunboat emp missile, at all. This one works on everybody. ' Wrote:*cheering masses* Tracking, just like the neutralizer, Basically fire and forget, it tracks the target It't time for another EMP missile - JakeSG - 07-22-2009 This thing being spammed would be worse than a regular missile. Imagine, somebody throws it in a combination with the rest of them, and suddenly they don't have the energy to fire even their Justices. And they keep mashing Q, so you're potentially stuck without guns for a good seven minutes. If such a thing were implemented, it would have to be dumbfire, or leave the energy at perhaps 25%; enough to fire guns, but not enough to mash Q. Dunno. As is, it just reeks of perma-disable imba-ness to me. It't time for another EMP missile - hack - 07-22-2009 ' Wrote:This thing being spammed would be worse than a regular missile. Imagine, somebody throws it in a combination with the rest of them, and suddenly they don't have the energy to fire even their Justices. And they keep mashing Q, so you're potentially stuck without guns for a good seven minutes. ok, good points all. It't time for another EMP missile - Elsdragon - 07-22-2009 Quote:This thing being spammed would be worse than a regular missile. Imagine, somebody throws it in a combination with the rest of them, and suddenly they don't have the energy to fire even their Justices. And they keep mashing Q, so you're potentially stuck without guns for a good seven minutes. you are aware that if I QQQQQQQQQQQQQQQQQQQQ A Para It does the same? Debs And PULSE cannnuns too It't time for another EMP missile - hack - 07-22-2009 It would be nice to have this missile. Its something to go between the neutralizer and the paralyzer It't time for another EMP missile - Hawkwings - 07-22-2009 as I recall, TCDs don't use energy to fire. The balance, therefore, would be to make these missiles take energy to fire (is this possible?) and have them get blown up easily by TCDs. That way an opponent can TCD these missiles, which will blow up near the launcher, draining his shields and energy, until he cannot fire the missiles anymore. Actually, all missiles taking a bit of energy to fire would be great. Perhaps double the amount that mines need to fire? It't time for another EMP missile - hack - 07-24-2009 any other ideas? |