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Discovery Mod: Balance Issues - Printable Version

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Discovery Mod: Balance Issues - Thexare - 03-20-2010

' Wrote:Unless you are proposing that it should be 5.33 refire rate, those guns are both actually 5.88.
Call it a mental screwup. 5.88. Point is, same refire on each.

Quote:Another thing, in my opinion the differences are so minimal, so why even bother, have some variation...
There's a difference between "variation" and "blatant superiority".

And as I've made very clear in the past, I disagree with the notion that widely available guns should automatically be weaker. Especially when they're faction guns so you therefore don't have the (frankly BS) "civilian must be weaker" excuse.


Discovery Mod: Balance Issues - mjolnir - 03-20-2010

' Wrote:Zoner guns are only available to seven IDs. They aren't civilian guns. Heavy Flashpoints are wide-spread, available civilian guns. Zoner guns are not.

This wasn't true last time an update was released.

I'm lowering the power use of Fury 5s a bit as well as chaning Fury 4 to lvl 8 (cause it really is a lvl 8)


Discovery Mod: Balance Issues - ... kur nubÄ—go? - 03-21-2010

I would like to ask to re-view thor once more. That bomber is very very easy to hit and total mini razor magnet. I fully understand that it is heavy bomber and has 5 forward guns, but rhienland bomber (lawful counterpart of it) is much much much much.. way to much better than it, carring quite the same firepower while being a pain to hit even with natters sometimes.

For my expierences, and from other hessian players who had quite a time using thor struggles in group fightis like they would be using Waran or Barghest size ship. (it's arse it huge!). That's why we have so much falcatas used by hessians.

I do not claim that it definitly needs a boost since hessians already has BW alternative for bombers, but I rather use my own faction tech, than some other. At this moment I'm forced to use falcata to be competative.

Can you please re-view this?


Discovery Mod: Balance Issues - UFC-Surfer - 03-21-2010

' Wrote:Issue: SNAC can hit at 3k if the situation is right.. Solaris turrets have half that range on the big ships.

Interm solution: Increase max solaris range, but lower speed, at least on the BS.

Or reduce the range of the snac to 1k.


Discovery Mod: Balance Issues - grover - 07-25-2010

just a small issue i've found.

if you use the gallic restart, its almost impossible to get going, you dont have good enough weapons to fight to make money and gein rep, to make it possible to buy weapons to do it, so if you buy a cruiser or gunboat, you dont have any weapons.

solutions include:
1) better weapons on the CSV after using /restart gallia
2) lower rep requirement for gallic weapons
3)certain missions against lower difficulty ships

thanks guys!


Discovery Mod: Balance Issues - hypermauler - 07-25-2010

' Wrote:Or reduce the range of the snac to 1k.

No way! , bombers still need hope against dodging anti-fighter cruisers.


Discovery Mod: Balance Issues - Rapur - 07-25-2010

Remove the launch delay from the sunslayer torpedo. I mean it does less damage than the razor, moves slowers can be cd-d works with ammo and even uses energy (?). The only good thing about it is that you can fire it more often, but with the launch delay you wont hit anyone.

In the case of the snac and nova, at least the nova does more damage, but I dont ask for that since nobody wants instakiller guns on discovery. That's why I say remove the delay so people might actually use them. It would make battles more interesting, and new tactics could be developed.

And it wouldn't be an overpowered weapon since you can cd it, or drop some cm, unlike with the razor where the only thing you can do is the dodge and hoping it wont hit you with it's 380m/s.
And maybe give it +0.10 turning rate.

You can even increase the launcher price to 1-2 million, but..I mean, what's good on a weapon if nobody uses it? About 10 people use torpedos on the entire server, most of them starkillers since the sunslayer is useless.

( I know I already made a thread about this, but I would like to remove the launch delay completely)


Discovery Mod: Balance Issues - Shardphoenix - 09-04-2010

' Wrote:About 10 people use torpedos on the entire server, most of them starkillers since the sunslayer is useless.
Yes, noticed that too. IMHO, if 99,9% of players prefer Mini-Razors to torpedoes, it means that something is broken.


Discovery Mod: Balance Issues - Slartibartfast - 09-04-2010

' Wrote:Fury 5: 324 Damage, 700m/s speed, 95 energy, 5.88 refire. Photon.
Natterturn Zwei: 325 Damage, 750m/s speed, 83 energy, 5.88 refire. Laser.

I don't think I need to explain the problem here.

Can I do the same with Gaia's Angel?

Gaia's Angel: 320 damage, 750 m/s speed, 90 energy, 5.88 refire. Photon.

As you can see, it's inferior to Natters in just about every way... Whilst being just about as exclusive last I checked. Sorry if this was reviewed already, just thought I'd throw it in the mix.


Discovery Mod: Balance Issues - Shardphoenix - 09-04-2010

' Wrote:As you can see, it's inferior to Natters in just about every way... Whilst being just about as exclusive last I checked. Sorry if this was reviewed already, just thought I'd throw it in the mix.
<strike>Well, Natters are lasers, which means they deal 20% less damage to extremely popular graviton shields.</strike>
Disregard that. Photon belongs to the same category in terms of effectiveness vs shields.