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New Weapon Ideas? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: New Weapon Ideas? (/showthread.php?tid=26499) |
New Weapon Ideas? - VenomHX - 09-14-2009 How about Ion Cannons like in Homeworld. Those would be nasty to have on CapShips. New Weapon Ideas? - dead_shot - 09-14-2009 I would like to see a Gatling gun (limited ammo but huge amount of it) New Weapon Ideas? - reavengitair - 09-14-2009 Battleship forward guns anyone? New Weapon Ideas? - Thexare - 09-14-2009 ' Wrote:Bring some 16.67 high damaging guns to fighters! :laugh:The Purple Goddess and Wildfire used to be that way, but it caused lag issues IIRC. New Weapon Ideas? - 570580ss - 09-14-2009 Heres an idea: Fallout 3 fans might like this. What about a gun called the "Rock-It Launcher" It fires commodities in your cargo hold But you have to select what cargo to fire. Maybe it could be a Junker gun? :lol: New Weapon Ideas? - Fletcher - 09-14-2009 ' Wrote:Heres an idea:WANT WANT WANT! I fire slaves at your damned LN dreadnaught!!!! New Weapon Ideas? - Silmathien - 09-15-2009 Smoke Canisters for reduced sensorefficiency (like in some nebulae) or imprecisly targeting sytem in the HUD, instead of Cms or Mines. New Weapon Ideas? - Cameron - 09-15-2009 Planets are supposed to have thair own defence systems (first mission in sp, the order breaks through Manhattan's planetary defence network, rumours say malta has nuke missiles) so lets hardpoint planets and give them invisibel turrents to shoot down hostile ships (especially caps). I second making cap missiles bigger, they're the same sise as fighter missiles but can go up to 5x the distance and do truckloads more damage. New Weapon Ideas? - Tenacity - 09-15-2009 ' Wrote:WANT WANT WANT! lol, I had brought up an idea on xfire a while back for a gun that shoots captured pilots. It reduces the rep of your target with whatever faction pilot you shoot at them. New Weapon Ideas? - Gentle - 09-15-2009 Automag Missiles. limited to 100 ammo and have to rebuy the whole module. Fast refire Fast shot speed and average guidance. Downside is.....dont last long in a swarm. used to have them on Nima and they were of limited use to solo players who needed assurance in 1 vs 1. Also they were lethal to yourself if anyone with a brain used a CD. Still the reminded me of the HYDRA rockets on apache gunships and looked really cool as a salvo of missiles hurtled a stream of rockets at your foe.... mmmm explosive lovely! |