Discovery Gaming Community
Faction jurisdiction - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Faction jurisdiction (/showthread.php?tid=3003)

Pages: 1 2 3 4 5 6 7 8


Faction jurisdiction - Ant - 06-03-2007

How about basing jurisdiction off the political map?
[Image: legend.jpg]
[Image: leedsmap.jpg]
Saying "my system" doesn't really represent the way Freelancer works when there are multiple factions in a system.
For example, two factions could be representing Military and Police but enforcing different rules in the same area.
Two factions might be at war(Red Hessians and Corsairs in Omega 5), but neither really "owns" the system.
Factions like IMG often have bases in house systems but it's the lawful factions that enforce the laws there.

Anyway, how Zone of influence applies should be dependent on how the NPC factions act.


Faction jurisdiction - Craines - 06-03-2007

But the KNF own Honshu, Kyushu, New Tokyo, and Shikoku, technically...

Don't we?

O_o


Faction jurisdiction - Kane - 06-03-2007

RM are going to be exerting our authority in -all- Rheinland space. That includes New Berlin, Hamburg, Frankfurt, Dresden, Stuttgart, Munich, and parts of O-15, 7, and 3. Plus Braunschwig, of course. We have authority in all those systems, because we have at least one base in all of them. I would think a similar model be adapted for the other Houses and so on.


Faction jurisdiction - Raven_ipb2_import227 - 06-03-2007

' Wrote:I agree with Caylith, DBoy, and McNeo.

They said basically msot of what I want to say.

In the terms of governing certain parts of systems, I'd say that kind of sounds like a good idea.

For example; Freeport 4, the IMG Freeport, would be BSG-owned. The area around it would be there area. However, Mactan, being a LH base, would be controlled by the HF. This would include the base, and probably a good 20km around it, including the jump holes to Leeds, New London, and Vespucci. All three of these JHs have a rather large patrol of LH guarding them, and no lawfuls stopping them.

Another example is Tau-31. Holman and the planet are both IMG-controlled I think, so BSG would control a bit of the area around them. While KNF would have rights to the northern section of the system. SF wouldn't really have any rights except the Newcastle JH and the Dundee JH. The Leeds JG is constantly being fought over by the KNF/BAF NPCs and has no definite owner. Of course, these specifics would really be discussed by the factions that have a stake in the area (KNF, SF, and BSG), these two paragraphs are just examples of how it could be zoned.

I think this could give us a whole new division of faction diplomacy and leadership, and could possibly even result in factions fighting for zones of a system, rather than whole systems together. (Hessiens going for control over southern Omega-5 would be wonderful to watch:P)

Planet in Tau31 is Planetform, but I know what your saying Dab, following Npc actions and there patrols seems like a good idea, but as someone else above me said (think Korrd) using ZoI might be a real problem, with the amount of different zones there might be to remember, or simply complicate an issue that should really be as simple as possible.

Using SoI I guess is much better, and for "policing" actions atleast would work good for house factions, like the SF for example can police leeds, but not Tau31 even if there is a Planetform planet in the system and a battleship orbiting it. That system is simply contested, and no one can effectively police it, that doesn't mean RP fights can't still happen in the system, like maybe a pirate running from leeds into tau 31, might still be chased in tau 31 by the SF, because he committed a crime in the SF SoI. But in this example, the SF would be limited to where they could chase him depending on where he runs, if he gets to kurasi space for example, they have to pretty much break off, infact might not even be allowed to go into tau 29, but still, you get the basic picture.

As for factions like the zoners, this is a real problem, my theory being that we should keep things as simple as possible, the idea of mixing SoI and ZoI is not favourable. That said, system like Theta where the zoners have more than one base, might be considered under their control, now I haven't thought this through yet, would each of those kinds of factions get enough of a SoI with this system? Namely to give them SoI in system where their bases out number any other factions? maybe someone with better knowledge of the base layout on discovery can comment?

This also raises the question "should SoI systems all be connected?" as in can a faction have one system in their SoI that is not connected to any other systems in their SoI?

I'm still thinking, I'll post more tomorrow


Faction jurisdiction - Craines - 06-03-2007

Well, I'll be going into whatever system I want to, despite who might own it.

The thing is, SoI doesn't mean that you can OoRP restrict someone, it just means that, if someone asked me to leave and I said no, they could find me and blow me up.

SoI conveys unto the owner the ability to say, "Hey, you! Get out of here!" and not the admin ability to say, "Hey, you, get out of here because if you don't you're banned!"

I think. I'm not sure.

Korrd? Dab? Care to correct me? Please?


Faction jurisdiction - Nadir - 06-03-2007

Exactly. I was going to ask what was meant by 'control' and 'influence'. There's no way a faction should be able to tell an enemy they, for example, should get out of system XYZ with authority coming from server rules. If the faction want someone to leave: RP it - negotiations or violence are two options available. Otherwise being a pirate faction will be very hard indeed and being a House will be very dull.


Faction jurisdiction - greg911 - 06-03-2007

voted yes... need more control of system...

@Korrd, sorry about the mix-up with the traders and navy...


also wanted to ask...

yesterday we scanned a few traders carrying contraband, and as such were marked as smugglers. they refused to drop their cargo, did not stop to be scanned, and did not pay fine...

can we fire after our request were not fulfiled?

can we open fire after they undock not carrying contraband?




Faction jurisdiction - Fellow Hoodlum - 06-03-2007

This is all getting way to complex. Fairly obvious which systems house security factions can police. Pretty
much everywhere they have bases. They are the four major military factions within the FL universe.
The rest really just have ZoIs around respective bases, and SoIs for those lucky enough to own their own
systems. The three exceptions are The Outcasts, the Corsairs and the Order, all have their own system or
two, in vanilla.
If we want this to run as true roleplay, the militaries must have the right to police home ... The rest are just
going to argue over a few asteroid fields, ice crystals and one or two planets. Its a way of life ...
This is not a big enough situation to empire build, if you want to do that, go play Eve ... This is all about trying
to integrate within the existing parameters, and factions, and about using a bit of common sense ...
Pretty damn obvious who lives where ... If you want to get in the crap, just go hang out in the wrong places.

Hoodlum




Faction jurisdiction - thekillerppodl - 06-03-2007

way i think it should be is we use the system of influence and if 2 or more fractions are there oh well they'll just have to over lap and the fractions will have to sort them selves out


Faction jurisdiction - greg911 - 06-03-2007

anyone got an answer to my question?

the smuggler is present right now... and my fire button is looking exceptionally shiny today...