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Terrorist ID: Is it even needed? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Terrorist ID: Is it even needed? (/showthread.php?tid=35477) |
Terrorist ID: Is it even needed? - Treewyrm - 02-24-2010 I'll be short on this one: no it is not obsolete and yes it is fine. As for other bitter comments above, well... I'll just pass them then. Keep bashing your head against the wall if that pleasures you. Terrorist ID: Is it even needed? - Seth Karlo - 02-24-2010 When I am on Salazar I rarely demand things. He simply has no need to. His aim in life is to kill as many people as possible, Bretonians because he feels that they are responsible for what happened to him (though it was really the Coalition) and the rest of humanity because he feels they are evil, destroyers of all beautiful, and not worth living. He see's them as most people would see insects; Pests, annoyances. Terrorist ID: Is it even needed? - Sprolf - 02-24-2010 I took the Liberty to boil this thread down to its most minimalistic form. "Q_Q i lost my 5k gold ore cause Ivan pewpewed me today with his lultransport." (Okay, maybe not. But the above is a common attitude floating about at the moment.) Life isn't always fair, and I'd think he deserves the ID by now. They're not given out randomly and without reason. Admins know what they're doing, and by extension, so does Ivan. Terrorist ID: Is it even needed? - AJBeast - 02-24-2010 ' Wrote:Yes. So, basically, what you are saying is that we need to break our own rules to uphold their general idea? Sorry to say, but I don't believe such strategy works. Also, what it seems to me that you are saying is that those not wanting to roleplay are not afraid enough rather than those than do. That is what the server rules are for. People who don't roleplay get the boot, simple as that. We don't need to add stuff to our universe ( "stuff" which, in my opinion, does more harm than good) to attempt to cover for something for which there are already rules for. ' Wrote:Well alright, I will give it a try but I don't own a Terrorist ID char myself however so I will go by logic. Ok, there is a situation. Now tell me this, do you think that such a character is beneficial to our roleplay universe? A person that merely wants to see everything burn. Because I don't think it is, not at all. We do not allow people to roleplay mutes or autistics or really, any sort of character that is unable to communicate for the simple fact that they do not provide any benefit to the roleplay universe but we are allowing things like the Terrorist ID. Also, the ID's are nothing but a canvas. It is up to you to decide what you want within it. Discussing whether "Pirates should do this" is utterly futile because we aren't technically talking about pirates, we are talking about people with the restrictions imposed by our Pirate ID. Terrorist ID: Is it even needed? - jxie93 - 02-24-2010 It's a novelty item, an item of rarity and special status. It allows other to predict the outcome of the RP of the individual carrying it (usually resulting in deaths of others). No, it's not needed. But it's there for the really special and exceptional roleplay. Terrorist ID: Is it even needed? - Treewyrm - 02-24-2010 Quote:Ok, there is a situation. Now tell me this, do you think that such a character is beneficial to our roleplay universe? A person that merely wants to see everything burn.Beneficial as in providing different faces and edges of role-play gaming experience, yes. Terrorist ID: Is it even needed? - Tomtomrawr - 02-24-2010 ' Wrote:However, the window separating killing without demands from what we like to describe blatant PvP whoring is rather slim and honestly I've yet to see one that fits in said window. Even the Phantoms demand things. They demand that you dance. They demand that you rip a limb off. Care to show me a situation in which you do not make any demands and still need to kill someone? Excluding deathly nemesis, situation which I believe is covered in a Special Operative ID/Appropriate IFF combination.I don't actually need to make a demand. I can kill a trader for simply existing. But I always demand something, in the hope that the other person will try and role-play his way out of it (which has happened) or actually give me the body part I ask for. Terrorist ID: Is it even needed? - AJBeast - 02-24-2010 ' Wrote:I took the Liberty to boil this thread down to its most minimalistic form. Allow me to boil down your post as well then, Sprolf. "Olol, all people complaining about terrorist are whiners who complain all the time and have absolutely no backing for their complaining whatsoever." As I said in another thread, that sort of smugness is exactly why we don't progress. Oh, and for your information, while it was Ivans situation that sparked my memory and made me start this thread, I haven't been pirated by him. In fact, I don't believe I ever was. I haven't even logged in in days. Terrorist ID: Is it even needed? - kuth - 02-24-2010 Quote:You can predict the behavior of a pirate. You shouldn't be able to predict the behavior of a terrorist. This is what it boils down to. This coming from a person who thinks these groups get to much leadway in PvP ability and coming from a member of these groups. Want an example from one of my characters? Victor hauls food to Crete because he knows the Corsairs are nice to people who do. He makes regular runs because he knows they keep track of those things. I just predicted their behavior. Victor wouldn't provide anything to a terrorist on a regular basis because they may take 1/3 of my cargo one day, make me streak through Freeport 10 the next, or on Sunday kill me. It would take many many encounters with the same terrorist to build up a trusting relationship with one. Not so with pirates or other unlawfuls. Terrorist ID: Is it even needed? - Tovig - 02-24-2010 PvP abuse ID. Remove it. |