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(THE MODEL DUMP) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: (THE MODEL DUMP) (/showthread.php?tid=4172) |
(THE MODEL DUMP) - mohr - 10-15-2007 Nice work Dude. You will need to get it imported into MilkShape to make the required files; a MAT and CMP. Additionally adding hardpoints in HardCMP is apreciated by Igiss. All this can be found in the sickied topics at the top of the developers forum. If examples are needed, view the existing models in the DATA part of your freelancer game files. Note; there will be SUR files for each model as well, but Igiss prefers to make those himself. Mohr (THE MODEL DUMP) - dude42 - 10-15-2007 Could you give me Milkshape, how do i get it. A link maybe? OK__________ There are 2 3DB files 2 CMP files 2 MAT files Are they all made in Milkshape? Is 3Ds ok for a 3D file? (THE MODEL DUMP) - RingoW - 10-15-2007 There is the link for MS. Free version is a 30 days trial. The Freelancer ex and importers are bound to a license of MS wich will cost you 25$ or 25 Euro. So some of the ex and importers may produce a crash. Milkshape 3d (THE MODEL DUMP) - dude42 - 10-16-2007 [attachmentid=3436][attachmentid=3437] I have finished a Nomad Transport. It is a higher poly model, looks ok... I think it looks better without those crapy nomad textures. If you want to take this model and ready it for the game, just ask... (THE MODEL DUMP) - RingoW - 10-16-2007 You will need a CMP file for the model meshes datas, FL can handle. This is to export out of MS. You will need a MAT file for the texture datas, FL can handle. You can export out of MS, but only if the texture is an uncompressed .tga format and flipped vertically. MS can not handle .dds format. If you have your textures in .dds format you have to make the Mat file manually with the UTF Editor. On lancersreactor.com are some tutorials. how to make the Mat file manually and you will find all necessary tools, like UTF Editor and HardCMP. (THE MODEL DUMP) - Doom - 10-16-2007 how do u mean MS cant handle the dds files?....yes it can...all my ships have dds textures and i use MS to texture them (THE MODEL DUMP) - RingoW - 10-17-2007 Quote:how do u mean MS cant handle the dds files?....yes it can...all my ships have dds textures and i use MS to texture them You are right and i was wrong. Figured it out today.:$ (THE MODEL DUMP) - dude42 - 10-20-2007 This is surely my best one yet. As always I try to keep a sharp look with a low poly-count. This one is made right with seperate meshes for textures and a Hardpoint Map. This is meant to be a Light Gun Boat or a Super Heavy Fighter. A gun boat with less firepower and more maneuverability. 2 Guns 4 GB Turrets 2 Mines 1 CM 1 Booster [attachmentid=3487] This one will be ready and packed for "Angel of Mercy" after a break. (THE MODEL DUMP) - bluntpencil2001 - 10-20-2007 Looks like a VHF or bomber to me, but looks promising. (THE MODEL DUMP) - alance - 10-20-2007 ' Wrote:This is surely my best one yet. As always I try to keep a sharp look with a low poly-count.Oh man, that is a nice looking ship. Reminds me of the F6F Hellcat or the P-47 Thunderbolt from WW2. Love it! |