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Players violating 99 cargo rule - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Players violating 99 cargo rule (/showthread.php?tid=4524) |
Players violating 99 cargo rule - Hyperion - 01-29-2008 Sorry for the violation, it whont happen again :D Players violating 99 cargo rule - McNeo - 01-29-2008 Quote:SSO|[GM].Mandy's.Store But... what did I put on there? It survived the last scans. Eh! I'll clear it out! *calls TBH* "Get'cher butt down here" Players violating 99 cargo rule - Yngen - 01-29-2008 ok I took inventory on =CR=Constellation and I found 92 items in storage there. I did not count the 62 hornet disruptor ammo it was carrying as well. So my question is: does ammunition count in this rule? Players violating 99 cargo rule - Daniel_Feenix - 01-29-2008 ' Wrote:ok I took inventory on =CR=Constellation and I found 92 items in storage there. I did not count the 62 hornet disruptor ammo it was carrying as well.Yes. However; stackable items like ammo, count as one item. Players violating 99 cargo rule - Hyperion - 01-29-2008 one small question. The weaps on the bank ships count too? Players violating 99 cargo rule - Juan_Arquero - 01-30-2008 ' Wrote:one small question. The weaps on the bank ships count too?Mounted weapons don't count against the limit. Unmounted weapons are not stackable, so each counts as one against the limit. For example, if you have 10 codenames, then you've used 10 of the 99 limit, leaving you 89 "space" for other items. Players violating 99 cargo rule - uspatriotsf - 01-30-2008 Dang... I'll fix the BlackMarket... must be all those dang Nomad weaps throwing me over. Players violating 99 cargo rule - Horon - 01-30-2008 Ive an idea, had one for a long time. What if we had a bank ship? Give it as many level 10 slots as possible, 98 cargo slots, and NO power. Its a bank ship. It STORES the weapons. It doesn't fire them. This way we can have alot more code-names and whatever in a bank, without wasting the cargo slots. With a small cargo amount, it would be impossible to go over the limit without noticing, because you have no room left. EDIT: If this seems like it should go in the suggestion forums then just tell me and I'll stick it in there. Players violating 99 cargo rule - Juan_Arquero - 01-30-2008 ' Wrote:Ive an idea, had one for a long time. What if we had a bank ship? Give it as many level 10 slots as possible, 98 cargo slots, and NO power. Its a bank ship. It STORES the weapons. It doesn't fire them. This way we can have alot more code-names and whatever in a bank, without wasting the cargo slots. With a small cargo amount, it would be impossible to go over the limit without noticing, because you have no room left.While you're at it, don't forget to give it a class 10 battleship shields slot.:D I've got a name for it -- the Flying Porcupine!:P I wonder how long it would be available before a hacker would put an unlimited NPC power supply in one and go around PWNing everybody!:crazy::wacko: Players violating 99 cargo rule - Boss - 02-01-2008 Just give it like 1 armor point, then it still can survive a trip, but in a battle it would get chewed to peices. |