Discovery Gaming Community
Admin Notice: Server testing #7 - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13)
+--- Thread: Admin Notice: Server testing #7 (/showthread.php?tid=57144)

Pages: 1 2 3 4 5 6


Admin Notice: Server testing #7 - Chase - 03-22-2011

I must say, I can't WAIT for this to get out to Kusari. I just tried it on my BPA and it's a bit confusing at first but it's damned effective.

I was speaking with an LPI and he was saying that he could scan Galic space... I have yet to verify but I figure in case it comes up again, I'd mention it.

:yahoo:

Cannon you are awesome! As always.

edit: Also, it does not yet show up in the /help list. However when you take off with a Police ID it seems to remind you. Not sure if it happens every time or just first time you undock.


Admin Notice: Server testing #7 - teschy - 03-22-2011

The /showscan might be malfunctioning, beacuse I just saw one player flying a transport with NPC Infinite Power Supply.


Admin Notice: Server testing #7 - Anonymous User - 03-22-2011

' Wrote:The /showscan might be malfunctioning, beacuse I just saw one player flying a transport with NPC Infinite Power Supply.
HAX?!

:D

good work cannon...

get RL:D


Admin Notice: Server testing #7 - Chase - 03-22-2011

' Wrote:The /showscan might be malfunctioning, beacuse I just saw one player flying a transport with NPC Infinite Power Supply.

Yeah it seems like this command it taking the equipment names from their file info... which is sometimes wrong. (At least I think that's what's happening.) For example the Kusari Explorer comes up as "NPC Only".

edit: I was just looking at my logs, the same thing happened for a Train and the Corvo I scanned.

<strike>Also capships don't seem to show the shipname? Though perhaps it was just on the Corvo I scanned?</strike>


Admin Notice: Server testing #7 - Syrus - 03-22-2011

' Wrote:When you undock and someone is blocking the dock, you will suffer hull damage - sometimes even heavy hull damage - while still in the "undocking-sequence" without being able to do anything against it.
It seems the protection only works for shields maybe? Haven't tried inflicting damage through ramming after undocking yet.


Not sure if this is still the case, it was before the last update.
Don't know if you read that already, but since the rule thread it was posted in is a little spammy, I thought I should repost it here.



I'm looking forward to the Police ID commands for RFP and KSP.:)
A very very big thanks for all the work you put in the server!
[color=#FF6600][font=Century Gothic]Thank you!

Of course also a thank you to everyone else who's working for the server.


Admin Notice: Server testing #7 - hypermauler - 03-22-2011

Yea right, what can I say? Give the police faction a hope?





Admin Notice: Server testing #7 - Veygaar - 03-22-2011

Nice, i like:D

Cheers


Admin Notice: Server testing #7 - Vladimir - 03-22-2011

The same thing for hackers, perhaps? I mean TL detection.


Admin Notice: Server testing #7 - schlurbi - 03-22-2011

Are Pirate Factions also getting some Love?


Admin Notice: Server testing #7 - Kharon - 03-22-2011

Confirm /movechar working as wished.:yahoo:

Just worked on a ship that didnt want to move befor, nomatter how or from where i tried.

Big deep smacky wet personal deep wet :X:ylove::X for Cannon from me.

Also im looking forward very interested how this "tradelane sensor network" Idea works.