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How about we make the Nomads open use - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How about we make the Nomads open use (/showthread.php?tid=58156) |
How about we make the Nomads open use - Alex. - 04-09-2011 ' Wrote:I'll try to explain again, I apologize, I'm horrible at explaining.A faction that by canon would not have a large amount of people, but in practise does? That's not an issue. That's a successful faction. ' Wrote:Guess I'm the only one who wants them open. Why "engabugin" LN indie is good, but nomad one isn't? ' Wrote:we're not talking about the typical normal player vs. newbie that doesn't understand English and/or the rules, but most players can't handle Nomad speak/telepathy/whatever, and I'm not excluding myself from that. How about we make the Nomads open use - Fletcher - 04-09-2011 Hmm, I guess with success comes haters in every walk of life. How about we make the Nomads open use - Huhuh - 04-09-2011 Make an open use Nomad Follower (or whatever you call the chumps that willingly follow the nomads) ID for wannabe noms. Give them bases in Omegas, Taus and Omicrons. Won't have a tech advantage, so you won't see lolwuts running up to make their uber ships for pew pewing dem fools. Allow them to engage Order and/or anything attacking nomads. This would allow people to try a completely different type of RP and would give the Order a more plentiful enemy that wouldn't just be in the Omicrons. How about we make the Nomads open use - VoluptaBox - 04-09-2011 Make them open. Make their guns the same as the rest. Simple as that 8-|| How about we make the Nomads open use - Alex. - 04-09-2011 ' Wrote:Make an open use Nomad Follower (or whatever you call the chumps that willingly follow the nomads) ID for wannabe noms. Give them bases in Omegas, Taus and Omicrons. Won't have a tech advantage, so you won't see lolwuts running up to make their uber ships for pew pewing dem fools.We already have the Nomad Morph. It's sold in a hidden location, and some time back there was talk of giving them access to some Nomad bases. I don't know if it was implemented however. How about we make the Nomads open use - Aurigae - 04-09-2011 As far as I know Morphs can use nomad bases, but can't get weapons or ships. How about we make the Nomads open use - Jaika - 04-09-2011 My idea was something similar to what Crackpunch said. Make a open to use Nommie ID but allow only the fighters, and only Nommie Laser Type 1 and maybe Type 2. ZOI can be only Omegas and Omicrons and remove this "Can attack any ship or station at will". How about we make the Nomads open use - Huhuh - 04-09-2011 ' Wrote:My idea was something similar to what Crackpunch said. Make a open to use Nommie ID but allow only the fighters, and only Nommie Laser Type 1 and maybe Type 2. ZOI can be only Omegas and Omicrons and remove this "Can attack any ship or station at will". People generally can't RP nomads very well. So I think it's better if we give them something is nomad aligned so they can spend more time around nomads in a peaceful setting. How about we make the Nomads open use - Cat - 04-09-2011 Or just give Nomad Morphs the right to attack Order, perhaps? Also, give them access to nomad tech (not all of it, of course, but at least to some guns; I still think that morphs with Krakens aren't the best idea). Possible positive consequences: more enemies for the Order => more activity. Also, the Order will be closer to what it's supposed to be. Possible negative consequences: people buying Nomad trial ID for the sake of PvPing with the Order only, and some of them may be non-RPing. If this gets implemented, I expect the Order to be faced with 3 types of morphs: RPing morhps (who actually intend to apply for the Keepers), non-RPing morphs (some people who have no idea about Nomad RP and just want to fight the Order), RPing PvP-oriented morphs (that's a completely different class, not all of them would apply for the Keepers). Or we may end up with the change getting unnoticed, who knows. However, this is just a suggestion which may or may not solve some problems of the Order. It might be good game-wise, but may have some lore-related problems. P.S.: Crackpunch has a point too, but it requires consideration. How about we make the Nomads open use - alphadog - 04-09-2011 I wouldn't say the Keepers are a closed faction. We have open recruitment (http://discoverygc.com/forums/index.php?showtopic=95260) and everyone is welcome to apply. We do however have pretty specific roleplay guidelines, most notable, the nomad speech. Thats not something everyone can do, but its essential for playing as a telepathic alien race. Which is why nomads aren't publicly available, in order to protect our specific RP. Regarding morph tech. Morphs can already land on any nomad base (Nomad bases, not wild), but there is an FLHook restriction on buying the tech. I'm trying to get that loosened up a but, so morphs can fly with full fitting equipment. The class 9 guns aren't that good, so I don't think it will be much of a problem. But I guess you know how that stuff works. Time, more time, and some waiting. The current ID limits PvP to self defence, buts its fairly easy to get into a fight, certainly with order. Remember what a morph is. Its a young nomad exploring the world on its own, growing and developing a link to the mindshare. They're not full grown nomads, and they're not aggresive killing machines (neither are the Keepers, but they -can- be) I invite anyone who's interested in playing as a nomad to read the recruitment post, and give it a shot. You won't be on your own learning the nomspeak, and its not that hard once you figure out the way of thinking. If you get the basics, we'll help you develop your speech further. |