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About the rules, connected to Terrorists and Phantoms. - Printable Version

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+--- Thread: About the rules, connected to Terrorists and Phantoms. (/showthread.php?tid=5995)

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About the rules, connected to Terrorists and Phantoms. - BULLDOGNK - 02-05-2008

Ok Guys i will pass this thread to all Admins and personally to Igiss to see if we can make a change.

but i ask can we stop the flaming and ill content?


Cheers


About the rules, connected to Terrorists and Phantoms. - chopper - 02-05-2008

Sure, as i stated in my first post, flaming wasn't my idea at all.
I just hoped that people will see a hole in the rules and that it should be fixed.
Good intention, honestly.


About the rules, connected to Terrorists and Phantoms. - Spear - 02-05-2008

I did not read all of the thread (sorry) I operate a few Xenos and have always asked for a payment before attacking a trader as a Xeno because only the Phantoms and Keepers are allowed to kill with no demand. The Xeno ID states you cannot demand cargo not you cannot demand cash!

I see the point in a terrorist just wants to kill but if we amend the rules to allow Xenos the ability to just kill all then everyone will have a Xeno to PVP their way across Liberty killing every above lvl 30 they meet. The Phantoms and Keepers show restraint in their RP and PVP and come on in groups to mix it up. Allow Xenos free range and we will have a true PVP abuse problem.

Just my 2 cents from a old Xeno..


About the rules, connected to Terrorists and Phantoms. - bluntpencil2001 - 02-05-2008

Also...

I'd like some clarification on the Coalition ID...

Are trader IDed folks allowed to shoot us? We aren't allowed to shoot them...


About the rules, connected to Terrorists and Phantoms. - Horon - 02-05-2008

Actually, I don't think traders are allowed to fire at Coalitioners. The Coalition aren't pirates, and they can only attack Military and lawful forces in that area. Thats also a grey area.


About the rules, connected to Terrorists and Phantoms. - Reise - 02-05-2008

IMO the rule just needs to note the specific terrorist factions that are allowed to KOS, since only a few are even allowed to have those ID's.


About the rules, connected to Terrorists and Phantoms. - caylith - 02-05-2008

Chopper, you weren't ignored in the last thread. I closed it for the flaming. You make good points and I agree with you. Clarification is needed.




About the rules, connected to Terrorists and Phantoms. - pchwang - 02-05-2008

Quote:Also...

I'd like some clarification on the Coalition ID...

Are trader IDed folks allowed to shoot us? We aren't allowed to shoot them...
Actually, blunt, we are allowed to in the server rules, so long as they drop our shields 50%!!! Oh yeah!


About the rules, connected to Terrorists and Phantoms. - Doom - 02-05-2008

Ok...after reading this thread i feel there is few things misunderstood...

Generic Terrorist and Phantom ID can kill ANY ship with out asking anything...and they can do it using ANY ship

NPC terrorists (xeons, gaians etc) MUST ask for payment for safe passage, tax or whatever you can call it.

This is how i understand this rules...


About the rules, connected to Terrorists and Phantoms. - Jinx - 02-05-2008

a little clarification - cause its often misunderstood...

gaians and xenos are NO terrorists. - not in the sense we consider the terrorist ID.

a terrorist here is someone that is much closer to a psychopath than the common term of a terrorist. someone that blows things up for the sake of it - or to enjoy the nice and colourful glittereffect.

gaians and xenos are "terrorizing" their enemies. that is even less than piracy sometimes. Gaians were terrorizing spa and cruise on their way to gaia. that does not mean they were blowing their liners up. ( imagine the negative publicity - and gaians rely on their reputation as being rather harmless - it wouldn t be too hard for the BAF to kick them out of edinbourgh if they really wanted, not like the little nebula around islay base is much of a hiding place ) it means they made their trip a real pain. - but especially in the beginning, they were not doing too violent acts against their enemies. - only later they started to destroy BMM, planetform and spa & cruise vessels. but terrorizing can aswell mean to shoot down their hulls - so that they d have an expensive repair upcoming, but not demanding cash ( cause they were not killing )

same with xenos. they are rather fulfilling the role of insignificant insects that are a real annoyance to the powerful navy/police, but hardly a threat. xenos are terrorizing in their fighters - they make the life of traders through their claimed space a pain, so that those traders decide on another route - or another business partner.

terrorists ( terrorist IDed ) would go for the kill, cause they enjoy killing. - they are set apart from RL terrorists, who are usually extremely determined and calculating - but disrespect life or only use it for the sake of their cause.


just a comment to make clear that there is a difference between terrorizing - and being a terrorist ( that is... on disco at least )