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Rule 6.7 - Printable Version

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+--- Thread: Rule 6.7 (/showthread.php?tid=62249)

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Rule 6.7 - Hone - 06-28-2011

' Wrote:This rule is the one I would most like to see changed, but I see the problem, it would be hard to balance it. The cruiser needs to be nerfed basically. The most logical move would be to reduce it's thrust speed, but atm that would weaken it against BSs too much. SO I propose increasing snub/freighter thrust speeds to say - 260, increasing gunboat/transport thrust speeds 200, and leaving cruiser/BS thrust speeds as they are.
And allow caps to engage all.

This may require some weapon speed increases.

Alternativly reduce BS/BC/Cruiser speed.


Rule 6.7 - tansytansey - 06-28-2011

' Wrote:this is freelancer discovery ROLEplay not ruleplay.
Isn't it contradictory to add more rules then?


Furthermore;
If Lawful Capital Ships can shoot Pirate Transports that are Pirating, then why can't a Pirate Capital Ship shoot a Lawful Transport that is Trading?

It's hardly "fair" to let Lawful Caps go to town on unlawful transports, when by the same reasoning Pirate Capital ships should be able to pirate lawful transports as well.

Is that what you'd prefer? Or are you just making biased arguments because you think lawfuls are more above the rules than pirates? Why should unlawfuls and lawfuls be subjected to different rule sets in regards to capital ship usage vs transports?


Rule 6.7 - SnakThree - 06-28-2011

@ Ashes

How many capital ships inRP can pirate groups employ?

And how many times more can house militaries?

.

Also, this don't need rule revision. Only additional point in IDs. Such as "Can engage pirating transports while flying Capital ships (or just few classes of them)


Rule 6.7 - tansytansey - 06-28-2011

' Wrote:@ Ashes

How many capital ships inRP can pirate groups employ?

And how many times more can house militaries?

.

Also, this don't need rule revision. Only additional point in IDs. Such as "Can engage pirating transports while flying Capital ships (or just few classes of them)

Why are numbers relevant to rules? Rheinland in-RP develops less Capital Ships than Liberty, does this mean they shouldn't be able to attack transports either? What about Bretonia, most of their fleets have been destroyed?


That's a very weak argument you've presented. Are we going to start discriminating against all factions based on their in-RP size? Why should smaller factions be subjected to different rules to larger factions? All you'll do is alienate the smaller factions, so no one will bother playing them.


Rule 6.7 - SnakThree - 06-28-2011

Well you haven't presented argument why would pirate groups be allowed to pirate in capital ships.
Pirates are awful now (traders are too) and we can just imagine what kind of frustration would come if there would be many capital ships demanding way more than in bombers. They'd have even some cargo space to stash stolen goods. They'd spend less than minute in annihillating civilian line transporst. That wouldn't create more interactions as they would end in a matter of seconds.

While piracy in transports in front of superior forces hiding behind the rules is itself breaking the whole spirit of the rules. Ignoring ooRPly the danger that is visible is both ooRP stupidity and inRP stupidity.

Pirates would make fortune with Caps while taking away their profit, their fun, their time, their work, effort etc.
Lawfuls do not make money. They'd do it for RP reasons and fun.


Rule 6.7 - Hone - 06-28-2011

Shiplos on death - pirate cap ships get blown up a few times, no more pirate cap ships.


Rule 6.7 - SnakThree - 06-28-2011

' Wrote:Shiplos on death - pirate cap ships get blown up a few times, no more pirate cap ships.
Yeah. Right.
There would be way less traders with such trend. So your assumption, speculation, claim without thought is irrelevant to this issue.


Rule 6.7 - tansytansey - 06-28-2011

' Wrote:Well you haven't presented argument why would pirate groups be allowed to pirate in capital ships.
That's because I don't want pirates to be able to pirate in capital ships. Nor do I want lawfuls to be able to attack smugglers or pirate transports in capital ships. But I believe you cannot have one without the other. You either allow both, or you allow neither.

Quote:Pirates are awful now (traders are too) and we can just imagine what kind of frustration would come if there would be many capital ships demanding way more than in bombers. They'd have even some cargo space to stash stolen goods. They'd spend less than minute in annihillating civilian line transporst. That wouldn't create more interactions as they would end in a matter of seconds.
So because you think pirates are worse than lawfuls, then they deserve to get ganked and butchered by lawful capital ships hm? That's not very sporting of you. This rule we have in place is a fairplay rule. But I guess that doesn't mean anything to you at all. No one else on this server is here to have fun, they're here to allow you to have fun, right? Something along those lines in your mind?

Quote:While piracy in transports in front of superior forces hiding behind the rules is itself breaking the whole spirit of the rules. Ignoring ooRPly the danger that is visible is both ooRP stupidity and inRP stupidity.
Oh, so a trader passing in front of a Pirate Cruiser on the tradelane isn't breaking the spirit at all? I guess you're a fan of hypocracy, but only when it suits your opinion.

Quote:Pirates would make fortune with Caps while taking away their profit, their fun, their time, their work, effort etc.
Lawfuls do not make money. They'd do it for RP reasons and fun.
Believe it or not, pirates can pirate for fun, also. I'd kick people out of the LR- if they were only here to make money, nothing else. That's another poor reason at best.


Rule 6.7 - Kharon - 06-28-2011

The Pirate Transport is universal available AND superior in its class and so giving ALL Pirates huge advantage.

Also then any attempts for better civil Ships (for instance the idea of a general available mining gunboat) are always beaten down by Pirat players who ironicaly argue:

#1 a Civil (Transport) Vessel is not for Combat (cap in guns/agility/size etc. are "meant to be").

and here now they argue:

#2 a Pirate Transport has to be treated equal to a civil Transport.

So Pirates pick all the cherries and cream, hit on all the civilian hands trying to get a cherry too, so leave the poor remains of the cake to civilians and then demand "equal/fair treatment" for themseves?


Rule 6.7 - Araevin Teshurr - 06-28-2011

I have not read the thread all the way through, but I would like the ability to just vote for one of the options, I.e. voting for just J) or just K)
Personally, I am agree with J) but not K), allowing battleships to shoot transports that are engaging a friendly unit is inviting people to call their friends who have large ships.
It would make sense in roleplay if roleplay was not metagamed (I want to use that term, but I fear it is innapropriate) because, said trader could call his BS friend, who then logs, and hunts that transport. Roleplay is not balanced, so this rule would unbalance things even more.
Or at least that is my opinion, as a trader myself of course.