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About faction activity - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: About faction activity (/showthread.php?tid=64153) |
About faction activity - Markus_Janus - 08-03-2011 I support Zuk's idea completely. Also yeah it is not really a hinderance to exclusive ID's as all it takes is some admin help when putting up a replacement idea for them. About faction activity - jammi - 08-03-2011 ' Wrote:I don't see it that way, if the SCRA falls below the threshold, someone else can put a proposal together.Looks what happened to the Phooms. The Community is resistant to exclusive factions restarting once they've died off the once. EDIT: The only reason any of them are allowed to exist now is the years of RP and heritage they've brought to the server. Can you honestly say you think a brand new SCRA would be allowed to start up tomorrow if the old one died? About faction activity - Ayem - 08-03-2011 I'm going to say yes, Jammi. But then I'm biased. About faction activity - Loken - 08-03-2011 This actually isn't a bad idea, it makes far more sense to me than the current system we have in place. About faction activity - Michael Trenton - 08-03-2011 I agree to this - Although, I'm also in support of the one faction per I.D. and I hope that remains a rule. 'Nuff said. About faction activity - mwerte - 08-03-2011 ' Wrote:Can you honestly say you think a brand new SCRA would be allowed to start up tomorrow if the old one died?SCRA, yes, but the standards would be very high. Same with Das Wilde, Keepers, ect. HF and Phooms, probably not, as those are (were) legacy holdovers from a previous disco era, that don't mesh well with the current setup. SCRA, while being holdovers, do make sense in the universe. |