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Idea - Trade lanes, jump gates - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Idea - Trade lanes, jump gates (/showthread.php?tid=73890) |
Idea - Trade lanes, jump gates - Omicron - 02-02-2012 Myself would wish for jumphole aligment & positioning would be less useful to lawfuls/civilians/corps and more to unlawfuls/terrorists/smugglers. Basic example is how Buffalo base in NY is nicely linked with Junker base in Texas with quick JH access which is quite useless for lawful to use on daily basis. Trade Lane thingie would make life of a house-space pirate more complicated and jumpgate... that thing does have a firepower to scratch you, and sometimes have even gunboat NPC's flying around. Idea - Trade lanes, jump gates - Melander - 02-02-2012 C'mon, being a Pirate is hard enough already! Maybe for jump gates, maybe even for trade lanes, but for no reason whatsoever should you be able to dock on enemy stations/planets. Stations would be able to tell you docked, and get police from the station to stop you or just destroy your ship before you take off. Planets are big, but to do anything on a planet requires docking AT A LANDING PAD, where many police cameras and other such defenses are. If not a landing pad, a Mooring thingie for big ships. So really, stations and planets would be OORP, trade lanes and jump gates would make it no fun to pirate and there would be no pirates. Idea - Trade lanes, jump gates - leonidos - 02-02-2012 ' Wrote:C'mon, being a Pirate is hard enough already! Maybe for jump gates, maybe even for trade lanes, but for no reason whatsoever should you be able to dock on enemy stations/planets. Stations would be able to tell you docked, and get police from the station to stop you or just destroy your ship before you take off. Planets are big, but to do anything on a planet requires docking AT A LANDING PAD, where many police cameras and other such defenses are. If not a landing pad, a Mooring thingie for big ships. So really, stations and planets would be OORP, trade lanes and jump gates would make it no fun to pirate and there would be no pirates.Hacking trade lanes will take like 3 seconds and hacking jump gates would take 10. Is that too much. If you are a pirate your life supposed to be tough in the house spaces. So its not that much i think. I am mainly in pirate faction. Only 10% of my total ships belong to house factions. So what im proposing will affect me too. Edit : The idea of docking on station/planets are already dropped. Idea - Trade lanes, jump gates - Gaz83 - 02-02-2012 ' Wrote:When moving through house systems, this idea came in mind. Pls dont post if you dont have anyting to say or just crtisize. I've had the exact same idea for ages now. Glad someone put the idea forward. Idea - Trade lanes, jump gates - M1cha37 - 02-02-2012 well thats true, why hostiles cant dock in stations, and can i trade lines? Idea - Trade lanes, jump gates - Knjaz - 02-02-2012 ' Wrote:well thats true, why hostiles cant dock in stations, and can i trade lines? Because trade lanes don't have a crew that'll either capture or kill that rogue who was foolish enough to dock at Westpoint. Idea - Trade lanes, jump gates - AeternusDoleo - 02-03-2012 Lanes, no. Gates... maybe. Since unlawfuls are supposed to be using the holes anyway. Problem is, what is unlawful. The freelancer that plays unlawful merc? The junker that has a half hold of scrap, the other half of "procured" ore? There's no definitive way to determine legality at the system level for everyone, so this cannot be implemented fairly. That disqualifies this system as far as I'm concerned. Idea - Trade lanes, jump gates - Anonymous User - 02-03-2012 ' Wrote:Lanes, no. Gates... maybe. Since unlawfuls are supposed to be using the holes anyway. Problem is, what is unlawful. The freelancer that plays unlawful merc? The junker that has a half hold of scrap, the other half of "procured" ore? quite simple: gate is red for you -> you are "unlawfull" to it -> you have delay can be even a RM docking on a liberty gate for example. and since your rep must match your RP etc it shouldt be that abusable. if the navy/police catches a smuggler for example - and he used their gate without delay - FR5 Idea - Trade lanes, jump gates - leonidos - 02-03-2012 ' Wrote:quite simple:Exactly, if its red means thats unlawful. Doleo, you can reduce the hacking time for trade lanes but will you pls explain why straight way rejected about lanes. |