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In regards to reviving the Aoi Iseijin - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: In regards to reviving the Aoi Iseijin (/showthread.php?tid=74550) |
In regards to reviving the Aoi Iseijin - Snoozzzer - 02-09-2012 [font=Comic Sans Ms]I have a wild char. Only one other person knows who it is, and he's gone. Then again, not all folk have fun being special and unknown. ...damn shame about the AOI though. And the one faction / ID rule that prevents an AOI reincarnation from happening. In regards to reviving the Aoi Iseijin - Akura - 02-09-2012 ' Wrote:Blood Dragons once managed to make their way into the Arch, so the KNF could do this with even more ease :| That was before it was a KNF space fortress run by the Wild. And yeah, Exile is totally taking the piss. FYI In regards to reviving the Aoi Iseijin - Exile - 02-09-2012 ' Wrote:Thank you. Dave needs to stop linking me disco links. Don't know why he does it. These are better. Hateful and rather poor-taste remark removed. -Dab In regards to reviving the Aoi Iseijin - Ryummel - 02-09-2012 ' Wrote:That was before it was a KNF space fortress run by the Wild.Can't spot the difference. Tentacles busting out of the station >>> BD+KNF+Order? In regards to reviving the Aoi Iseijin - DarthBindo - 02-09-2012 ' Wrote:Hidden groups have been proven not to work.Hidden groups work. BUuuuuuut nobody knows about them, cuse they're hidden, so that means no forum rp, no comms, all in-game. In regards to reviving the Aoi Iseijin - Luis - 02-09-2012 ' Wrote:If this is an idea that people are going to go through with, I'd like to get a something straight : I lol'ed :lol: Say, were you part of Microsoft Freelancer Trilogy Development Team? Quote:He was kidding. BS lol EDIT: On topic note - I'll say let the new players make their own way on reviving the AI or make a new name for it. It's dead, right? So, why worry? In regards to reviving the Aoi Iseijin - Akura - 02-09-2012 ' Wrote:BD+KNF+Order? They'd have to throw a lot at it for a long time, working together and trusting each other completely. It would be bloody, but the Order are fighting the Nomads and Core, and recovering from Minor, so they'd not be big in numbers or particularly effective. The KNF and the BD have too much of a running feud going on to worry about a group of Wild on the defensive, methinks. ' Wrote:Hidden groups work. Yeah, without forum/ingame and all, what is there to do? The Kusari Wild don't hide anymore. ' Wrote:On topic note - I'll say let the new players make their own way on reviving the AI or make a new name for it. It's dead, right? So, why worry? Because I'm trying to help them succeed, while not going against the existing lore. It's not names or anything that matters, it's how they intend to make their faction contradict Kusari Wild lore, and Nomad lore. In regards to reviving the Aoi Iseijin - Prysin - 02-10-2012 easiest that can be done is tell core that its nomnoms there and tell KNF to bugger off when the zealots arrive... Thats how you bring down heavens Gate, With Moorays and fanatics...... In regards to reviving the Aoi Iseijin - Ryummel - 02-10-2012 ' Wrote:They'd have to throw a lot at it for a long time, working together and trusting each other completely.It still looks like a very favorable scenario to me, ditching whatever KNF and BD have done in the past. In regards to reviving the Aoi Iseijin - Ceoran - 02-10-2012 ' Wrote:Can't spot the difference. Tentacles busting out of the station >>> BD+KNF+Order? :lol:reminds me of that one Linkin Park video. ' Wrote:easiest that can be done is tell core that its nomnoms there and tell KNF to bugger off when the zealots arrive... the problem is that the KNF wouldn't bugger off. They don't need assistance to deal with 'such a minor issue'. Especially not from gaijins. on topic: terrorist kusari wilde? I'm all for it. That's the only kind of wilde that is fun for those playing the faction and the players on the other side because no one has to play along with any undesired secrecy stuff. Keeps all the "Q_Q, you're metagaming 'cause you can't know that inRP" away, because frankly, it never works. |