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Regarding Faction flagships. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Regarding Faction flagships. (/showthread.php?tid=78243) |
Regarding Faction flagships. - Rodent - 04-15-2012 ' Wrote:Aforementioned FTU, Gotti, IND, USI, basically any trading faction that gathers enough manpower. Which is quite easy to find. FTU recruits players straight from Penny. And it's not how many exist that one should be concerned with, is how many more would be created for the sole purpose of creating a flagship. Coupled with the fact that most powertraders go for a Cau8 Anti Cap Battleship as soon as they get the money for it, what's keeping anyone from imagining CCCP-like factions taking on two, three factions at once. Well, only one way then. Faction-specific flagships would be tied to ID. You only have one-two of these flagships per ID. One would be occupied by the official faction, and any remaining slot could be grabbed. Regarding Faction flagships. - Rommie - 04-15-2012 ' Wrote:Well, only one way then.That would fix the spamming issue indeed. Still leaves a lot of problems to be dealt with though. Regarding Faction flagships. - Ceoran - 04-15-2012 ' Wrote:Sounds like fun. A lot of work, but fun. Agreed. It sounds like fun at first but I'm not sure the community is up for the responsibility that would have to go along with that. ' Wrote:A good idea. Maybe in Bretonia. In Kusari, where the traders keep couping the government, it very much makes sense to have corporate capital ships. ' Wrote:Won't they? Flagships would be a faction effort, like player stations. We've all seen how useful and effective they have been at spurring factions on. Actually we haven't. So far all we've seen is another new tool to play with which raises activity just like all other new tools did. Regarding Faction flagships. - Slainte - 04-15-2012 ' Wrote:Barges are horrible abborations which bases make entirely redundant. Offering them to trade factions sounds more like a punishment to me. Got to disagree with you there bud. Granted Barges are not the prettiest thing in the world but they offer an alternative to small trading factions that dont have the time or members to build a base. Bases have all the advantages large corps need. Admin permissions for docking, buying selling, making toys:)etc. Barges are there souly for storage for small factions. can also be put on a shared account for all members to use. They are pretty much stationary now anyways, or can they be made completely stationary? i dont know the answer. |