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Pirate ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Pirate ID (/showthread.php?tid=84000) |
Pirate ID - Veygaar - 07-19-2012 ' Wrote:Problem is, the Pirate ID has to be balanced for anyone who uses it. If we allowed everyone's individual role play to influence it? Well the pirate ID would have 90% cells to everything and everyone as there is a large number of people using the ID. Not much balance in that fashion.I agree, but merc shouldn't get 3 green corp cells then either. Either give Pirate ID the same thing, or take it from both of em. Pirate ID - Vredes - 07-19-2012 ' Wrote:I agree, but merc shouldn't get 3 green corp cells then either. Either give Pirate ID the same thing, or take it from both of em. +1 DELETE - SnakThree - 07-19-2012 DELETE Pirate ID - Harley.Quinn - 07-19-2012 ' Wrote:Pirates have plenty of choices for their gunboats. They just need to either choose to take the proper ID with that gunboat, or take a hit in efficiency...Yeah,there are plenty of choices but the guns... Eh those Basic Turrets.Do you know any pirate IDed gunboat using some nice turrets? Tell us please. Also,i agree Vulk and everyone who thinks giving Pirates ID's three 90% nerfs to unlawful core factions would be fine. If others have OP ships,why shouldn't pirates have one? Quote:I agree, but merc shouldn't get 3 green corp cells then either. Either give Pirate ID the same thing, or take it from both of em.I'd say pirates are oppressed. Pirate ID - Champ - 07-19-2012 ' Wrote:If other factions' ships are OP,why shouldn't Pirate's ones be OP? There are lots of official factions with OP ships. This seems to be the crux of your argument. I'm going to take a stab and say you haven't read a lot of the posts against this, as the reasons why independent pirates should get a nerf have already been brought up, as well as the advantages that ID offers (ZoI, freedom of behaviour). Just re-read the bit you quoted. Take the hit, or get a faction ID. Edit: Pirates aren't oppressed. The Mercs shouldn't have it either, I don't think. Pirate ID - lw'nafh - 07-19-2012 I've skimmed this thread and I, as someone who has up until very recently played almost nothing but pirates, have to say that the ID is fine as it is. Pirate ID - Vredes - 07-19-2012 Rogues, Brigands and Unioners are those most keen on selling away tech. It is a way of profiting from their own work and I dont see a problem. The only thing that is just stupid is to see pirates use CIVILIAN ships made for civilians. It is ok but to some point, but if no one is going to give pirates some "faction pirates" ships then why not make some more generic pirate ships? Hijacing is another thing too, anyone can get a cardamine sniffed pilot out of the rogue ship's cockpit or the same thing for nox overdosed brigand. Pirate ID - Mímir - 07-19-2012 I just saw a Freelancer ID'd Kaichou pop a BAF Challenger today, after the Freelancer refused to hand over a bunch of BAF pilots in his cargohold - hardly something GMG would approve of either. I think Freelancers and indie pirates are just as bad when it comes to abuse of faction tech, and I think both should get equal heavy nerfs. Pirate ID - Champ - 07-19-2012 ' Wrote:where the hell do generic pirate ships get manufactured? At the generic pirate headquarters next to the generic pirate spaceship dealership? Who pays for their construction? This is why we can't have 'generic' pirate ships, as you've just said (Six's above post - darn ninja MÃmir!). However, the profiting from selling tech business as well as hijacking makes perfect sense - but if the technerf means that much to you, why not use the faction ID? Is your roleplay written up and the idea that your pirate is independent so ingrained that you can't use a faction ID? Subsequently, is your technerf more important to you than that written up roleplay of yours? Surely you can live with a 75% nerf seeing as that independent ID is important to your character development? All these questions are because I just don't understand why it's such an issue :< Pirate ID - Govedo13 - 07-19-2012 Generic pirat IDs would get Molly/Rogue Pirat line when they start to produce it in the generic pirat guard system on the generic pirat shipyards, if you wish you can try to dock and buy it from Molly stations as well..oh wait... Having free terrorist ID with /l1 is more then good, for your info unlawful factions have diplomacy and they cannot shoot at will everything that they wish and dock on their bases after like Pirat ID can.Civilian stuff especially guns are not bad after the last update. Roc is better then Barghest for sure as Bayo with Purple Goddess better then Grey with Trefoils. Only the GB of the Rogue/Molly line is fine ship. |