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The future of the barge? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The future of the barge? (/showthread.php?tid=85410) |
The future of the barge? - Veygaar - 08-11-2012 Just 6. Or just 1. I like robbing them:cool: The future of the barge? - SnakThree - 08-11-2012 Make them immobile stationary storages/stations as they were ment to be, without ability to be used for jumping. Add docking bay slots for it to act as the station. Barge jumping takes away the possible eight 5ker passes to the sell point and back, thus actually decreasing chances for player-player encounters. This in return can lower activity for everyone, including official factions that must uphold those 30h. When I play my pirates, I want to encounter shippers. I don't want to sit in one place untill bunch of lawfuls come. And if this happens, remove the drift after disconnecting with them. It would be a pain. The future of the barge? - Jetro Willems - 08-11-2012 ' Wrote:Getting rid of it entirely would be best. The future of the barge? - Ninefour - 08-11-2012 The old barge with normal cruise speed was good. At least some people used it, now I don't see a single barge around. The future of the barge? - SnakThree - 08-11-2012 ' Wrote:The old barge with normal cruise speed was good. At least some people used it, now I don't see a single barge around.Since they are being jumped I suppose. Not to add that barges were not supposed to be used to trade at all. The future of the barge? - Mao - 08-11-2012 From what I've read so far 4, 6, 7 seems to be the best solution. The future of the barge? - Implosion - 08-11-2012 4 combined with 5 sounds easily doable and effective. The future of the barge? - Ninefour - 08-11-2012 ' Wrote:Not to add that barges were not supposed to be used to trade at all. Why to have a ship in the mod and not to use it? Barges should be rare but there should be at least some flying around. Now I haven't seen any barges since the spring 2012(except for one standing still in some guard system) The future of the barge? - SnakThree - 08-11-2012 ' Wrote:Why to have a ship in the mod and not to use it? Barges should be rare but there should be at least some flying around. Now I haven't seen any barges since the spring 2012(except for one standing still in some guard system)Because the usage of Barge was to be STATIONARY storage/station platform when developers added it to the mod. They were used for ore storage, I used it for ore storage, Lane Hakcers used it for loot storage. Barge was used, but they were not common. They were common sight when it were publically available, but it was balanced in the end to be worse at trading on your own. Video not needed or wanted. Zelot
The future of the barge? - Ninefour - 08-11-2012 ' Wrote:Because the usage of Barge was to be STATIONARY storage/station platform when developers added it to the mod. Then why should it even stay in the mod when there already are player owned bases to store stuff? Like anyone would love to RP a darn storage depot :/ pfff. |