![]() |
|
Most profitable activity? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Most profitable activity? (/showthread.php?tid=91197) |
RE: Most profitable activity? - Jack_Henderson - 12-16-2012 (12-16-2012, 04:59 PM)Pavel Wrote: Not for long, overpowered guild gets nerf in next version. And I am so looking forward to the cargo nerf because then all the QQ hopefully ends.
RE: Most profitable activity? - Pavel - 12-16-2012 (12-16-2012, 05:13 PM)Jack_Henderson Wrote:(12-16-2012, 04:59 PM)Pavel Wrote: Not for long, overpowered guild gets nerf in next version. No, this is just the beginning, IMG can trade in all 5 houses, has zoner-like diplomacy, bonuses to all but 2 ores on the server (some explanations why IMG got bonus are the worst and cheapest I ever heard), own shipline including capitals, A-B-A ore route (Rheinland/Omegas-Taus-Rheinland/Omegas, no other mining faction has something like that)... RE: Most profitable activity? - Texan - 12-16-2012 I selected mining but you did leave out the 2 most profitable activities which I still see a bunch of people doing on a regular basis. 1) Ore whoring: - mine into your hauler - since it's not muliboxing if you use two pcs, right... - transfer your ore at the drop of point into another hauler - same principle as above - planet dive your first hauler - repeat until you have a gazilion credits. *set up above operation in every major ore field 2) Ore whore piracy (pirate the above - god knows there's more then enough ore whores around and most don't even bother changing their nicks since sanctions for ore whoring are nonexistent) RE: Most profitable activity? - Lonely_Ghost - 12-16-2012 (12-16-2012, 05:13 PM)Jack_Henderson Wrote:(12-16-2012, 04:59 PM)Pavel Wrote: Not for long, overpowered guild gets nerf in next version. There are always things to Q_Q about. Quote:solo or with one friend - missions If both players has transports with 4000 cargo and more + both got mining ships then mining goes nice! Quote: - mine into your hauler - since it's not muliboxing if you use two pcs, right...You need to have hauler and miner on two diffrent accounts, like me and my brother want to play in same time? RE: Most profitable activity? - Oystein Baadsvik - 12-16-2012 (12-16-2012, 05:23 PM)Texan Wrote: 1) Ore whoring: Quote:2. Cheating & Hacking Just pointing out I'm pretty sure using 2 PCs is still technically multiboxing, as the same person is using 2 of his own characters and has 2 instances of Discovery open. It just wouldn't be picked up on or prosectued by admins as they aren't to know that it's not 2 people playing in the same house. Feel free to correct me if I'm wrong thought. Either way it is trying to dodge rules and you shouldn't really do it. As for planet diving your hauler that comes under "Suicide Trading" and is a clear breach of rules so I really don't recommend that. And yes I think that mining is most profitable but best when you have a large enough group, miner to transport ratio depends on how far field is from sell point, IDs etc. But your better off having too many miners as once you've built up a surplus of ore, a miner can log a transport and restore balance. Naturally there is the inheriant risks assiociated with long mining operations. Particulary pirates and ore stealers. If your ever needing cash quick and are flying solo, then get a DSE Hege in Alberta field and take ore to our base We buy ore for 3500 S.C so thats 4Mil per trip which only takes a few min. You can easily make yourself 20Mil in about half an hour or so. And it's a very easy and safe run.- hehehe shameless bit of advertising there RE: Most profitable activity? - Jack_Henderson - 12-16-2012 (12-16-2012, 05:20 PM)Pavel Wrote: No, this is just the beginning, IMG can trade in all 5 houses, has zoner-like diplomacy, bonuses to all but 2 ores on the server (some explanations why IMG got bonus are the worst and cheapest I ever heard), own shipline including capitals, A-B-A ore route (Rheinland/Omegas-Taus-Rheinland/Omegas, no other mining faction has something like that)... (yawn) Haterz gonna hate. *shrugs* Not that I care any more. The cargo nerf is the last one I will consent to andI will fight everything else. Losing the BS, and now voluntarily taking the cargo nerf on the ID is more than any faction ever just accepted without even complaining. So... if you want to nerf IMG more, why don't you try to fix your ID? Or fix the players that you could get equipment from. Or... do anything constructive and... leave me alone? Tnx. RE: Most profitable activity? - Pavel - 12-16-2012 Opponent has valid arguments? Argumentum ad personam will do it. Don't bother me on skype, after all this is "anti-IMG ooRP hate" , as always in such cases, am I right? RE: Most profitable activity? - Zen_Mechanics - 12-17-2012 Order missions vs bounties, takes 3-5 minutes and 13-15 mill ( reward + cards + equip the npcs drop ). Though If you want to be neutral to liberty, and bounty afterwards, shoot some 50 xeno pilots. RE: Most profitable activity? - monmarfori - 12-17-2012 Get a GMG Kamome, mine Helium-3 in Okinawa, sell it at Shuri for 3.5k per unit, get 10m profit. |