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Discovery 4.82 Beta features, bugs & suggestions - Printable Version

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Discovery 4.82 Beta features, bugs & suggestions - KiraYamato - 12-15-2006

' Wrote:No that happens on all gas miners you should not dock on them in the first place.... And for the detroit muinitions bug we knew about that but thank you anyways.


Rofl and why is that? I still think it's a bug.


Discovery 4.82 Beta features, bugs & suggestions - Igiss - 12-15-2006

It's an original game bug. Large ships were not supposed to dock with these stations (with any stations actually), and docking points are located in places that cause ships to get stuck. Difficult to change this.

As for miners, that's also original game flaw. There are known ways to fix them, like removing them all or "connecting" to some other station, but I'm seeking for something better. For now: avoid them.


Discovery 4.82 Beta features, bugs & suggestions - Malaclypse 666 - 12-15-2006

A question regarding "commodities";

Would it be easiest to create "new" commodities (on or two to fit each faction's RP) or just to rename some of the less popular "old" commodities?)

(We may consider charging for Principia's and Entheo-spiritual augmentation.)


Discovery 4.82 Beta features, bugs & suggestions - majkp - 12-15-2006

' Wrote:Suggestion time:

Could we please have a class 8/9 version of the EMP missile launcher.

And could we have EMP Mines too? They would take fighters shield down (e.g. shield damage 15000) and would do no big damage to hull.

That would make PvPs more interesting.


Discovery 4.82 Beta features, bugs & suggestions - romer - 12-15-2006

A shield buster mine...sounds like a good idea.

That'd make for something useful to mount on that second mine slot that the Spatial has. That thing is starting to grow on me....

What is the purpose of that thing having two mine droppers anyway?


Discovery 4.82 Beta features, bugs & suggestions - marauder - 12-15-2006

To bombard anyone daft enough to follow you with loads of nuke mines of course...

They can't fight if they're glowing in the dark and trying to find that stash of emergancy anti-radiation pills now can they?

Speaking of the spatial, it's hitbox seems alittle off, not entirely sure, will have to have another look at nights one.


Discovery 4.82 Beta features, bugs & suggestions - Profile - 12-15-2006

Can we erase all asteroids fields to make very large ships moving easily?


Discovery 4.82 Beta features, bugs & suggestions - McNeo - 12-16-2006

@Profile: That is the point of asteroid fields, so that others can run away and its hard for you to follow.
At least thats how i saw it.

I think most will say "no" to that one.

@marauder: Yeah the Spatial hitbox goes way to far off the left of the big wing (from rear view) making it a bigger target than it already is. However, with all those edges to program in.....that will take a fairly long time.

---------------------

Im all in favour of a sheildbuster mine:)



Discovery 4.82 Beta features, bugs & suggestions - TankTarget - 12-16-2006

Suggestion: Weaker mines that do not use ammo but energy? Say maybe do 2500 damage for people who do not have the money to worry about using mines that chances are they may not need....Or if not for mines how about countermeasures.....


Discovery 4.82 Beta features, bugs & suggestions - BestFlyerHere - 12-16-2006

Yes, in like flak 88 they had mines and CMs that took energy, not ammo. Makes this a lot cheaper... Specially with nuke mines.