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[Guide] Player Owned Base - Printable Version

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RE: Player Base Guide [4.90.1] - Maltz - 02-25-2019

Now they have three kinds of food. I hope they don't want living animals or paste because their source are a bit far from the base.


RE: Discovery Player Base Guide [4.91.0 Patch 8] - dr lameos - 04-05-2019

Could you please update the guide with this information:
https://discoverygc.com/forums/showthread.php?tid=157229

damage_per_tick + (core_level * damage_per_tick)
every 120 seconds: 600 + (Core level * 600)


RE: Discovery Player Base Guide [4.91.0 Patch 8] - Rantari - 04-05-2019

We are currently trying to make sure our numbers are correct before updating the guide. It’ll be fixed soon.


RE: Discovery Player Base Guide - Reno - 06-12-2019

Hello

Question about core 1 base

My buildmod list reads:

1: shieldgenerator module type 1
2: cargo storage
3: cargo storage

How do i upgrade to a core 2 base?


RE: Discovery Player Base Guide - Kauket - 06-12-2019

You actually need to build a core upgrade module, however the blueprint is obtained via a request.


https://discoverygc.com/forums/forumdisplay.php?fid=167


RE: Discovery Player Base Guide - Reno - 06-12-2019

(06-12-2019, 11:21 PM)Auzari Wrote: You actually need to build a core upgrade module, however the blueprint is obtained via a request.


https://discoverygc.com/forums/forumdisplay.php?fid=167

Thx,

I understand the request for the blueprint.

I have read the playerbase guide but i want to start the upgrade.

Can you show me the command?


RE: Discovery Player Base Guide - Reno - 06-12-2019

The core 1 base has 3 modules.
Al 3 are in use (see previous post)

Can i upgrade to core 2 or do i have to empty/destroy a module?


RE: Discovery Player Base Guide - Bannorn - 06-13-2019

(06-12-2019, 11:41 PM)Reno Wrote: The core 1 base has 3 modules.
Al 3 are in use (see previous post)

Can i upgrade to core 2 or do i have to empty/destroy a module?

Core upgrades use up a module slot. So make sure you have at least 1 empty module to construct it. So for example, for a Core 1 base a common build order for your three slots is:
- Shield Module
- Cargo Module
- Core Upgrade.

In your case to upgrade you will need to use the destroy module command for one of them, build your core upgrade, and then rebuild the module you wanted.


EDIT: just saw your question about the command as well. All the commands can be found here: https://discoverygc.com/wiki/Server_Commands, as well as in game via help commands.


RE: Discovery Player Base Guide - Reno - 06-13-2019

(06-13-2019, 12:50 AM)Bannorn Wrote:
(06-12-2019, 11:41 PM)Reno Wrote: The core 1 base has 3 modules.
Al 3 are in use (see previous post)

Can i upgrade to core 2 or do i have to empty/destroy a module?

Core upgrades use up a module slot. So make sure you have at least 1 empty module to construct it. So for example, for a Core 1 base a common build order for your three slots is:
- Shield Module
- Cargo Module
- Core Upgrade.

In your case to upgrade you will need to use the destroy module command for one of them, build your core upgrade, and then rebuild the module


EDIT: just saw your question about the command as well. All the commands can be found here: https://discoverygc.com/wiki/Server_Commands, as well as in game via help commands.


Thanks Bannorn , that clears it up.

Reno


RE: Discovery Player Base Guide - LaWey - 09-28-2019

About PoB weapon platforms. If FLHook nohow dont change those on server, should be so:

Type 1:
  • 2x pbwp_med_heavygun: hull - 40000; speed - 1000; range - 2750; rps - 0.5
  • 2x pbwp_med_pulse: hull- 2000; energy - 35000; speed - 1000; range - 2750; rps - 0.25
  • 6x pbwp_med_lightgun: hull 4000; speed - 1600; range - 2560; rps - 1

Type 2:
  • 2x pbwp_long_heavygun: hull - 50000; speed - 650; range - 3900; rps - 1
  • 4x pbwp_long_pulse: hull - 2000; energy - 70000; speed - 800; range - 4000; rps - 0.25

Type3:
  • 2x pbwp_short_heavygun: hull - 140000; speed - 2000; range - 1500; rps - 0.1
  • 8x pbwp_short_lightgun: hull - 2000; speed - 2600; range - 1599; rps - 2