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[Guide] Player Owned Base - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Guide] Player Owned Base (/showthread.php?tid=80349) |
RE: Discovery Player Base Guide - St.Denis - 10-12-2023 (10-12-2023, 03:40 AM)NOVA-5 Wrote: Ahh no, the Command is: /build refinery start Industrial Refinery My bad. Corrected in my original post. Thanks for pointing it out. RE: Discovery Player Base Guide - St.Denis - 10-12-2023 (10-12-2023, 09:07 AM)Trakais Wrote: ok, but how you specify in what slot you want create module? Or it just automaticly takes free slot? It automatically selects the next empty slot. RE: Discovery Player Base Guide - Trakais - 10-12-2023 any info ? about what ya can craft there: Exotic Weapons Foundry, Exotic Equipment Fabricator, Exotic Materials Laboratory RE: Discovery Player Base Guide - jammi - 10-12-2023 Weapon foundry - CODE weapons of various classes. Equipment fabricator - CODE equipment, shields, thrusters, etc. Materials Lab - Refines certain Spooky mineables into goods that are used in manufacturing the above items. RE: Discovery Player Base Guide - Epo - 10-12-2023 For Hydroponics: /craft 1 list 1 says Workers: Crew x50 --> Does it mean it needs additional 50 crew for it or what? RE: Discovery Player Base Guide - St.Denis - 10-12-2023 (10-12-2023, 01:50 PM)Epo Wrote: For Hydroponics: Yes. So 50 Crew above and beyond what you need for your Base. RE: Discovery Player Base Guide - DarkTails - 10-12-2023 (10-12-2023, 10:20 AM)jammi Wrote: Weapon foundry - CODE weapons of various classes. Does that include capital ship weapons? For instsnce, the sci data guns RE: Discovery Player Base Guide - NOVA-5 - 10-12-2023 (10-10-2023, 12:38 AM)St.Denis Wrote: Once you have done that you will need to find the number that relates to the Fuel you are using and whether you are doing a Basic or Advanced (this uses the Industrial Materials) How do you find the number that relates to the Fuel you are using? Or is that the combo you listed for all ores, no matter what? RE: Discovery Player Base Guide - Leo - 10-12-2023 (10-12-2023, 02:05 PM)NOVA-5 Wrote:(10-10-2023, 12:38 AM)St.Denis Wrote: Once you have done that you will need to find the number that relates to the Fuel you are using and whether you are doing a Basic or Advanced (this uses the Industrial Materials) It should be the same for all. If you want to check, I believe the command is: "/craft [Refinery name] list" Once you know what to use its: "/craft [Refinery name] start [number for fuel type]" RE: Discovery Player Base Guide - jammi - 10-12-2023 (10-12-2023, 02:02 PM)DarkTails Wrote:(10-12-2023, 10:20 AM)jammi Wrote: Weapon foundry - CODE weapons of various classes. Yes |