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Rules update 5.7 6.6 6.7 - Printable Version

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Rules update 5.7 6.6 6.7 - Snak6 - 05-12-2012

I will laugh at pirates who bought capital ship if or when thsi rule is changed.


Rules update 5.7 6.6 6.7 - Shardphoenix - 05-12-2012

Bring caps to pirate? Go grind for a month and join Liberty Lolcap Armada of Lolwuttery as another frustrated noob. Or leave after a week of constant FFFFFFFUUUUUUUUUUU, like many others already did.


Rules update 5.7 6.6 6.7 - ryoken - 05-12-2012

' Wrote:Smugglers don't fly big transports. If they do they might find out that bigger doesn't always mean more profitable.

I guess you do not play much in Liberty/rheinland/Bretonia/Kusari or Gallia? I have seen a crap load of smugglers in 5K's, and Battle trans. Not all smugglers are unlawfuls. Plus Blackade runners love to use Trains, and B-trans.
Also now junkers in Salvagers, and pirates in P-trans are going to get pwned by the lolwut navies. Especially junkers who have lawful cargo's. As we all know how many have that "red is dead" mentality.



Rules update 5.7 6.6 6.7 - Zahas - 05-12-2012

Now we just need LH/LR to develop a BS


Rules update 5.7 6.6 6.7 - Garrett Jax - 05-12-2012

' Wrote:Update from my personal experience here. I've played for a few hours today now on my trader, who happens to be my primary character. Now, I generally don't keep many credits on that character, only enough to buy a new load of cargo. The rest, I offload into a character that I've dubbed my bank account (Really, he just sits in a starflier on Planet Erie accumulating money... Hasn't taken off once) This means, on any pirate interaction, I only have about 1 to 2 mil in my cargo hold. When I was facing pirate fighters and bombers, this was always fine, as they never asked for much more than a few million. When it comes to the capships though...

I've run into three capship pirate blockades at this point, two of them had at least two with them. I don't know what it is about the mentality about flying a cruiser or battleship, but they have significantly higher demand for credits. All three times, I was asked for more than 10 million credits, which is on average, three or four more million than I make on a single run. Two of them also demanded I drop my cargo. I find it extremely unnerving that it's cheaper to say no and simply let myself be blown up, than give them what they ask. Each time, I only lost the purchase price of the cargo, rather than that and the significant amount of credits.

There's something about flying a cruiser or battleship, I fear, that makes people ask for more money, which traders are simply not in a position to give.

EDIT: And yes, I was in a different system each time, in fact, almost in different corners of the galaxy, staying away from places I'd been destroyed



Please remember the rules regarding not doing anything to harm server gameplay and to be excellent to one another. Players who fail to abide by these rules may find their favorite toys missing from their shelves. Remember this when making your pirate demands on tradeships.


Rules update 5.7 6.6 6.7 - SamuWarcraft - 05-12-2012

' Wrote:I guess you do not play much in Liberty/rheinland/Bretonia/Kusari or Gallia? I have seen a crap load of smugglers in 5K's, and Battle trans. Not all smugglers are unlawfuls. Plus Blackade runners love to use Trains, and B-trans.
Also now junkers in Salvagers, and pirates in P-trans are going to get pwned by the lolwut navies. Especially junkers who have lawful cargo's. As we all know how many have that "red is dead" mentality.

True.

Junkers in liberty with lawful cargo are going to have some rough times.


Rules update 5.7 6.6 6.7 - Mikael.Dorony - 05-12-2012

Quote:Please remember the rules regarding not doing anything to harm server gameplay and to be excellent to one another. Players who fail to abide by these rules may find their favorite toys missing from their shelves. Remember this when making your pirate demands on tradeships.

Was this directed towards me? I was the trader in this instance, so I'm a little confused here, sorry...


Rules update 5.7 6.6 6.7 - sindroms - 05-12-2012

There is something I don't understand.

They changed the rules. Why bother Q_Qing about if if you know noone will listen to you. The rules will stay, no matter how many paragraphs of Q)Q you provide, so how about we all just go ingame.


Rules update 5.7 6.6 6.7 - Silver - 05-12-2012

Hm. Caps pirating.

Caps with RS pirating.

Caps with gb's and rs pirating.

Ye.

I'm going to the bar.
Anyone want something?

Edit: Did i just agreed with Ryoken?

Jeez.

I need a drink.

<3



Rules update 5.7 6.6 6.7 - Nikita - 05-12-2012

' Wrote:And lets join all the dead servers out there who have this. No rules means a select few run rampant, and the rest just leave. I have seen it on many MANY servers.
You are right. I tried it earlier in my wee little frighter, and got 2 10mil or dais, and 2 drop all cargo's. All 4 times i laughed, and ran for it. 2 times got away, 2 times i was near death, and dropped cargo, pewed it, and died.
If this attitude keeps up (i do not think it will) Disco will become just PvP server. All traders will drop/shoot cargo and die, and all pirates will get a blue message. But we had this in years past and survived, and think we shall survive again. I am just waiting for the whining from pirates when they get ganked now by 20 caps, and yell foul. Bring caps to pirate? get em back for defence. No one ever considers that though.

Yes. you're right.
Good idea to use another server if there remain such silly rules.