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Rules update 5.7 6.6 6.7 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Rules update 5.7 6.6 6.7 (/showthread.php?tid=80094) |
Rules update 5.7 6.6 6.7 - Knjaz - 05-12-2012 ' Wrote:Big decision here. I hope they change the zoner ID then. And BHG ID. Will that mean threshers and bullheads escorting Convoys? yes, definitely. Is it required? Taking into account unlawful faction ZoI, when Mollies can come into Omegas, Hessians coming to Bretonia, and Corsairs and Outcasts sharing 50% of Sirius each, the existence of another group with a good ZoI, in addition to IMG, might be worth thinking about this possibility. Also, what me, Jack and I think few other people said about battletransports. While this change is going to last, they're de-facto losing their purpose, under current stats. Rules update 5.7 6.6 6.7 - Govedo13 - 05-12-2012 It is all cool except the undocking trader and pirate catching it in front of base: Pirate make a demand, trader docks and it is dead for 4 hours- this need change. Docking traders should be exception,dead ones should leave for 4 hours. I also think that the experiment would fail and devs/admins would look at the shield/cap guns change options without harming the balance and doing stupid stuff like removing the CDs from cruising or giving transports 160 speed. Rules update 5.7 6.6 6.7 - Petitioner - 05-12-2012 ' Wrote:So, the only reasonable option for a trader when facing a cruiser is pay or die?Picture this scenario. Player Ore-Laden.Stork cruises up to the Mojave/NY lane. He goes three rings down, and cuts out because he sees a hostile target. Upon further examination, he sees he was about to be ambushed by a Rogue Barghest! How clever he was for avoiding it. Suddenly, Player Ellenness-Not.A.Scylla uncloaks his Scylla and demands F[color=#BECF5B]IVE MILLION CREDITS!!1!ONEELEVENTY!!X Should player Ore-Laden.Stork
CHOOSE YOUR OWN ADVENTURE!!
Rules update 5.7 6.6 6.7 - Redon - 05-12-2012 ' Wrote:[3:12:44 PM] Twisp River: "In the event that a transport or freighter falls under attack by another transport or freighter, they may request the help of ANY AND ALL affiliated or allied ships, including destroyers, carriers, battleships, etc." Signed. A problem so far is that trading transports get the same treatment as pirating transports. If you're in a transport and you pirate other traders, you shouldn't be surprised if you get attacked by caps that are allied with your victim. Attacking traders who are just trying to trade with a cruiser or even a battleship to rob them for cargo or credits (the difference between offensive and defensive action) is absolute overkill, in 99% of the cases ooRP, and certainly doesn't contribute to a fun playing environment. Rules update 5.7 6.6 6.7 - Jack_Henderson - 05-12-2012 ' Wrote:or hire a scout, merc or freelancer. Oh, and run. Plenty of options. You make it to less than 600 m distance on thruster.:)I combat tested it. < 1 minute on a Cau6 Btrans.:)*lol* Thank you for the lol /l1, /l2 pirates in Stuttgart (Sair BS, Sair Cruiser especially, Unioner Cruiser assisting some) atm. They perfectly prove the point why this was a grave mistake. Rules update 5.7 6.6 6.7 - casero - 05-12-2012 ' Wrote:Picture this scenario. I don't get it, you are affirming what I said, the trader options are pay or die. But, Imagine a P.Trans instead of the Scylla, the transport can run away. Imagine a bomber instead of the Scylla, the transport can run away. Imagine a Gunboat instead of the Scylla, the transport can run away. Rules update 5.7 6.6 6.7 - Ursus - 05-12-2012 ' Wrote:Pirate make a demand, trader docks and it is dead for 4 hours- this need change.The demand is only an engagment NOTICE, and not engagement... shield damage 50% or not engaged Rules update 5.7 6.6 6.7 - Coin - 05-12-2012 ' Wrote:I applaud this bold move from the admin team, because having a rule with a list of so many exceptions was ridiculous in itself, and because it added a lot of OORPned to the game. This doesnt work. The lolcap fleet raids on gamma are painful enough, without a nerf on unlawful caps. if it were to take 3 corsair caps to take down one bunter, this is gonna get nasty. also, the bunter npc caps regularly spawn in missions - they are hard enough to do, never mind if they were buffed. ' Wrote:or hire a scout, merc or freelancer. Oh, and run. Plenty of options. running = dieing. one capiv bwt lasts exactly 15 seconds against a cruiser. and if you run and are successful, and you dock.... then... you're dead anyway, cos of four hour rule. remove four hour rule for docking transports, else there's no chance of winning if you want to run. I like running away. its fun. i could cause GBs quite a lot of pain with my bwt, but now.... not a chance of fighting, not a chance of running, as i cant get away fast enough to avoid damage, and if i do, i get pwnt by the docking rule. the options for traders are now: fleet jump dreadnought escorts Rules update 5.7 6.6 6.7 - kikatsu - 05-12-2012 What if in response to the rule change prototype here, there were minor changes to cruisers to prevent solo lolwuttery pirates in them? I can see the removal of CD slots from cruisers, and instead creating a CD turret... making them have to sacrifice one gun in order to catch ships. Rules update 5.7 6.6 6.7 - SMGSterlin - 05-12-2012 ' Wrote:I don't get it, you are affirming what I said, the trader options are pay or die.Exactly, or he can try to fight it and possibly win instead of running, but with a cap ship? Not possible, that is the issue. |