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Grr, Capital spawns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Grr, Capital spawns (/showthread.php?tid=104060) |
RE: Grr, Capital spawns - Zen_Mechanics - 08-30-2013 But it seems caps have more chances to appear then normal npc's - sadly enough - its always a cap and then trading ships of some sort. But I know theres a bug with them, if you have a friend with you and both of you are about 70+ in rank, they wont shoot you. They will shoot if an allied ship appears, but other than that . RE: Grr, Capital spawns - Highland Laddie - 08-30-2013 As far as comments about caps making more sense on the "front lines" than in the rear, consider this: In space, there are technically no real "front lines", as three dimensions allows one to go virtually anywhere. In this sense the "front" is artificially created by the presence of trade lanes, planets, and installations. Also, given the reality of jump drives and cloaks, it makes perfect RP sense to have protection at vital installations behind the front lines as much as out at the front. RE: Grr, Capital spawns - necrodoc - 08-30-2013 Keep `em, i personally found it funny, stopped by enemy faction player then listening his RPing to engage me and then BUM he got vaporized by suddenly arriving bs patrol
RE: Grr, Capital spawns - Curios - 08-30-2013 (08-30-2013, 03:00 PM)bloogaL Wrote: I've always been of the opinion that NPCs or bases shouldn't fill the role of players in a multiplayer game like this one where the idea is that players fill the roles of each faction. Remove Cap ship NPCs, any others that can actually impact PvP and base guns (especially those built around PoBs for when those things are brought back). That's my opinion too but, honestly, we're the minority now. RE: Grr, Capital spawns - necrodoc - 08-30-2013 (08-30-2013, 06:14 PM)Curios Wrote:(08-30-2013, 03:00 PM)bloogaL Wrote: I've always been of the opinion that NPCs or bases shouldn't fill the role of players in a multiplayer game like this one where the idea is that players fill the roles of each faction. Remove Cap ship NPCs, any others that can actually impact PvP and base guns (especially those built around PoBs for when those things are brought back). Now seriously, if u ever thinked of that players will actually fill the roles of fictional living world such as sirius sector i mean ALL of people this server and game would need dozens of thousands players registered following this idea there would be no AI controlled small ships even. Too beautiful to become true though. i think i was dreaming of such event once and then i was awake ![]() aobout POBS why do they need weapons or manufacturing plants? give them infinte life and just storage space so we could have something like our home for us and our friends nothing more. RE: Grr, Capital spawns - lIceColon - 08-30-2013 remove cap spawns, and buff non cap spawns then. replace caps with bombers or sumthin. at least bombers are less likely to hug atmosphere. or fix the game so that ships stop hugging atmosphere- that's my main beef with caps RE: Grr, Capital spawns - SummerMcLovin - 08-31-2013 ![]() Oops, forgot to post earlier. RE: Grr, Capital spawns - Savas - 08-31-2013 (08-31-2013, 12:30 AM)SummerMcLovin Wrote: Ministry of Truth [29-Aug-13 19:29:26] Ваня (Savas): Now that I think about it, could you take out the third option on this thread ? http://discoverygc.com/forums/showthread.php?tid=104060&pid=1398205#pid1398205God bless you for it
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