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GB forward guns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: GB forward guns (/showthread.php?tid=10581) |
GB forward guns - Jamez - 07-25-2008 I like MJolnir's idea. With a lower refire but double damage, you still do the same damage over time, but you have to place the shot more carefully. It'll make the forward gun feel like a big, powerful gun. GB forward guns - chopper - 07-25-2008 Quote:Hah, why on earth would you mount 4 cerberus, you lose your power in an instant... So I can make as much damage as I can and then start dodging. Then you dodge, shoot all your power in 5-6 seconds (Infernos or Cerbs, depending if his shield is up or down) and then dodge again. All from 1.8k distance. As I said, it was anti-cap armed, it was average against fighters, but ok against bombers, due to missiles. I don't know why, but GB missiles are much more accurate then Fighter missiles. They actually hit quite a lot, especially bombers. GB forward guns - Teknikal - 07-25-2008 ' Wrote:Also the vanilla fwd gun models have values in their ini files, which do limit their arcs. These values should be transferred for Orca, liberty, dragon and bretonian gb. The bretonian gunboat is vanilla and the only accurate way to shoot it is directly in front try aiming slightly to the side and you miss despite its arcs. After seeing the size of the Bretonian gunboat compared to the others I think it's forward gun should be boosted up to a liberty cruiser damage also. It's essentially just a big slow tank. GB forward guns - mjolnir - 07-25-2008 ' Wrote:The Orca fwd gun is accurate. From 0 to somewhat arround 60 degree downward. Problem is, most or all of us have the tendency to aim upward. Then you'll miss with the Orca fwd gun. Its a physiological phenomenon Actually not.... When you are in mouse flight, turn your ship towards a stationary target - so that it's in the middle of the reticle and the ship is not turning any more. All this while having only the forward gun activated... Then fire the forward gun.. it misses under, by quite some margin (2-3 fighter sizes lower). I tried this a lot with both NPCs and stationary players (Frozen can confirm). GB forward guns - El Nino - 07-25-2008 Yeah the orca forward gun is indeed quite buged. It should fire "Forward" that's what the name says anyhow. I tried to conquer it's strangness (as it is a pretty ship) by flying downwards when dogfighting... to no avail whatsoever... I couldn't even hit NPC's with it... I saw a few people replacing it with fighter missile launchers... (much more useful than the actual forwardgun) Perhaps the Idea behind it is similar to that of A10 Warthog. Angled a few degrees downward it's perfect for low level bombardment. As you can fly forward and shoot downwards... It doesn't work very well with orca thou.. GB forward guns - jimmy Patterson - 07-26-2008 ' Wrote:Forward guns, at this moment, are pretty much useless.the foreward gun is really its only edge (i get out turned) keep the libbys fwd gunbesides its a capkiller or give it torpedo launchers and make it a PT sorta thing and what did you mean by the fwd gun and missles are being changed? GB forward guns - Jinx - 07-26-2008 that means that the gunboat gun slot is nothing but a weapon slot of lvl7 ( kusari ) or lvl8 ( orca ) - or whatever else on other GBs. - it allows mounting of any type of weapon up to its weaponclass. - since its a gun/missile hardpoint and not a turret hardpoint, you can as well mount fighter weaponry there. now, a good thing about that is that this mount usually has a 360 degrees arc, its the guns itself that have a limited fire arc. - but since fighter weapons are much weaker in terms of projectile speed, its unadvisable to mount a fighter gun there... it messes with your aiming. - missiles however are a valuable addition, especially in fighter defense. - so a gunboat that switches its gun can usually mount a catapult or maybe a nicer missile there. - it won t really be of much use, but more use than a gunboat gun that can hardly outdamage a fighters minirazor and has a limited arc. if its a lvl8 gunmount, it even makes sense to mount a debilitator there - cause the additional shielddamage is noticable against other gunboats / capitals. ( as long as you switch it off when you hunt fighters, cause the 750ms and the 1200ms don t go well ) GB forward guns - RingoW - 07-26-2008 The hardpoint for fwd guns is a turret or weapon hardpoint indeed, but the arc of the fwd guns is limited within their seperate ini's. The weapon or turret class is determined by entries in shiparch.ini Liberty GB: hp_type = hp_gun_special_7, HpWeapon01 Orca: hp_type = hp_gun_special_7, HpWeapon01 Kusari GB: hp_type = hp_gun_special_8, HpTurret_K5_01 Dragon GB: hp_type = hp_gun_special_8, HpWeapon01 BretoniaGB: hp_type = hp_gun_special_9, HpTurret_B3_01 Rheinland GB: hp_type = hp_gun_special_9, HpWeapon01 hp_gun_special_7: Weapon class, means this GB can mount every fighter weapon of same class. HpTurret_K5_01: Hardpoint used for the fwd gun. Cruiser fwd guns are weapon class 10. The Orca fwd gun and CD position will be exchanged anyway. AoM GB forward guns - Teknikal - 07-27-2008 Just had an Idea strike me, why can't there be a choice of a Forward guns example Normal = same as now about 3 shots quite low damage Max = uses your whole energy bank like a supernova would on a bomber same damage for energy though so you have a quite a powerful shot if you hit To lazy to do the maths but they should be same damage for the energy used but ones more forgiving and the other is devastating if it hits Prob havent laid this out to well but basicly just suggesting they sell more than one type. GB forward guns - El Nino - 07-27-2008 Now that is a great Idea, many types of FWD guns! Woohoo... |