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Illegal loadouts - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Illegal loadouts (/showthread.php?tid=10584) |
Illegal loadouts - Akumabito - 07-23-2008 ' Wrote:... BHG can use whatever combination they want? Dude... Schroom check! They have their own line of weapons, where as Freelancers and Mercs do not. Independent bounty hunters could easily rp using the best loadout they could get their hands on. They are hired killers at heart, albeit usually lawful aligned ones. Illegal loadouts - Dennis Jameson - 07-23-2008 Having a "Bounty hunter *GUILD*" tag \ ID means that you are in the guild, not that you're some independant killer-for-hire. Get a merc tag if you want that. Illegal loadouts - Akumabito - 07-23-2008 ' Wrote:Having a "Bounty hunter *GUILD*" tag \ ID means that you are in the guild Exactly, a guild, not a house military. A guild is not a government and it has far less control over it's members. Illegal loadouts - Capt. Henry Morgan - 07-23-2008 ' Wrote:Exactly, a guild, not a house military. A guild is not a government and it has far less control over it's members. And yet, they have their own complete shipline and their own weapons. That suggest a level of organization far beyond a loose guild affiliation. With all that goes the same RP standards for ship choice and loadout. Illegal loadouts - Dennis Jameson - 07-23-2008 Oh, but of course! Why, the guild has no control of the stations it owns what so ever, they are in a semi state of anarchy, unable to control even the simplest aspects of their organisation! \sarcasm A guild would have to keep a register of all its members, their activities, the bounties they've collected, etc etc, and that speaks of a high degree of control. They have their own ship line, they have their own weapon line, and there's no good reson what so ever for them to use anything else. But hey, maybe this is too "restricting" for you? Dowright "oppressive" even? Seriously, not even a merc is safe when he's using a wierd mix of weapons. I remember stopping one merc near malta and questioning him about his Tizionas. Weapon loadouts beloning to your enemies on a neutral ship often means that the aforementioned pilot is a spy, or a two-faced crook. Neither of which are acceptable to someone who is suposed to guard a system. Illegal loadouts - Akumabito - 07-23-2008 ' Wrote:A guild would have to keep a register of all its members, their activities, the bounties they've collected, etc etc, and that speaks of a high degree of control. No it doesn't. Not even close. It only means they keep track of things in a somewhat loose fashion. That's why they spell it g-u-i-l-d and not g-o-v-e-r-n-m-e-n-t ' Wrote:Weapon loadouts beloning to your enemies on a neutral ship often means that the aforementioned pilot is a spy, or a two-faced crook. Well being an outcast means your a two-faced crook, right? That's why it's a pirate clan. Having a mix of weapons that are an effective loadout just means your smarter than the guy who uses a crappier setup, right? ' Wrote:And yet, they have their own complete shipline and their own weapons. That suggest a level of organization far beyond a loose guild affiliation. With all that goes the same RP standards for ship choice and loadout. Not at all, it just means the guild tries to turn an extra profit selling it's own line of ships to its members. Illegal loadouts - Muleo - 07-23-2008 ' Wrote:No it doesn't. Not even close. It only means they keep track of things in a somewhat loose fashion.Didn't you get banned for flying a Bretonian BS as a blood dragon? Guess the ban didn't teach you anything huh? Illegal loadouts - ScornStar - 07-23-2008 ' Wrote:The US has for years used the M16 when for the most part the AK was an overall better weapon. Why did the US not switch to the AK? If I'm low on ammo I would sling my M16 cross body muzzle down and use the AK for close engagements. Thus saveing my own ammo. And reserve the M16 for long shots. Plus people trained in weapons can judge damage potential. For example the AK does have more knock down power due to slower muzzle volocity and larger round. While the M16 has greater range accuracy and penatration. The penetration is also its draw back in that a round can travel through a targets body faster than thier synapsis can detect being hit resulting in a fighter who continues to fight because they are not demoralized by the knowledge they have just been shot. However there is vertually little you could hope to hide behind and not be hit by an M16. Each one of those 5.22 rds is able to penetrate 1/4 inch solid steel with no loss to accuracy. Yet a single brick could stop ONE. Many think they are done and die faster when they know they have been hit. (its like they accept death sub conciously) Basically my point with this mini hip pocket class is that what i can spout off in two seconds while half asleep and not even thinking too indepth is the equivilent of one of our characters who is trained and lives by thier gun knowledge as well, knowing what to exspect from a weapon after some test at least. The stats on the guns are just quantification of things like muzzle velocity, penetration, range, and grouping. Muzzle velocity, penetration, range, and grouping, these details are damage stats. For another example: M16 Range - 300 optimal range(ARMY), 550 yrds maximum effective range(USMC) for man sized target 800 for vehicular targets. (range) Muzzle velocity - 3180 feet per second. (projectile speed) Penetration - 1/4 inch steel at 100 yrds, 62,000 PSI at muzzle. (Damage) Rifleing - sorry I forgot exactly i think 1 turn every 100 feet. Cyclic rate - I forget for M16 but I think its similar to a S.A.W. at about 800 rds per minute possible if full auto. ( Refire) Yes, Pros would see those stats and know what they mean. i look at the stat card numbers and do judge based on them when its plausible. After all the arms race in real life is not about nerfing. We just have to accept the PVP as PART of the RP not some dirty word that you should only indulge in on occation. (unless you RP a non combatant.) Granted, I am only trained as of 8 years ago in U.S and soviet weapons but I think the same could be applied for our characters. Now about game balance. I see this reasoning and understand, sort of. As for haveing trust. HA HA HA. This is a game, if some one does act right report them. I dont know what this crap about needing trust to play with some pixels is. But I know this trust is much easier earned by friends and much harder if your not in the in crowd with admin buddies. After all admin can just as easily take something back if misused, rather than denying it in the first place. (this is more costly and teaches a better lesson then not giveing adults a chance to enjoy the game features which just breeds resentment and disrespect) If anything the code names are WAY too prevalent and users who have more than 2 should accept the term "CODE WHORES" Id rather see Sabers with Tizzies than four Arch Angels , which are supposed to all be unique weapons. Unique meaning "ONE" ( never accually saw one just random example) Anyway done with the psuedo rant. I need sleep good night. Illegal loadouts - Stucuk - 07-23-2008 Guilds do generaly have a bit more flexability than a government as its just like being a part of a union. A guild is unlikley to force all of its members to equip the exact same stuff on its ships, but as they do make there own weapons its likley that most people would generaly use the guilds weapons as they would be cheaper(Likley to have a guild discount) than buying weapons from other places and should be good enough to do the job. Tho it is likley that there would be some flying around with non standard weapons. Illegal loadouts - Ayem - 07-23-2008 Sixes and sevens; guilds have a great deal of power over their members. Follow their rules or get blackballed. In terms of the bounty hunter guild, follow their rules or find a perfectly legal bounty on your head. If you look at the firebrand unions of the Victorian era in northern England, they would force members to engage in strikes by use of argument and psychological warfare. It was a known danger for workers that if they did not join the union they would be ostracized within the worker community, no one would acknowledge them at work or in the street. They would become very much like a ghost, until they cracked, went mad or committed suicide. Just because organizations don't have the legal structure for the disciplining of their members, doesn't mean they don't have one at all. |