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Admin Notice: Community Rules Rewrite - Phase 3 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Community Rules Rewrite - Phase 3 (/showthread.php?tid=107482) |
RE: Admin Notice: Community Rules Rewrite - Phase 3 - Highland Laddie - 11-21-2013 Identification-Friend-Foe Quote:works for everything except the generic IDs and remove Generic Pirate ID and keep FL ID which has better regulations. RE: Admin Notice: Community Rules Rewrite - Phase 3 - .Gypsy. - 11-21-2013 Ok thanks Highland Laddie, that's the red white and green in radar right? RE: Admin Notice: Community Rules Rewrite - Phase 3 - Highland Laddie - 11-21-2013 (11-21-2013, 07:32 PM)ShadowTek Wrote: Ok thanks Highland Laddie, that's the red white and green in radar right? yup!
RE: Admin Notice: Community Rules Rewrite - Phase 3 - mwerte - 11-22-2013 (11-18-2013, 08:04 PM)aerelm Wrote: [*]Each Ship has an IFF transponder. This, in roleplay, shows the alignment of the pilot. My problem with switching to "IFF" based recognizance instead of "ID" based recognizance is that the IFFs in this game can get really screwed up. I've seen Rogues with Rheinland Military IFFs, Hogosha with Molly, and the list goes on and on. That's why identifying based on the ID item was nice, it didn't change. RE: Admin Notice: Community Rules Rewrite - Phase 3 - Ursus - 11-22-2013 Should not be a problem anymore since IFF is now forced to ID with positive rephack (except for generic factions) |