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Non-Nomad RP on Nomad Cloaked ships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Non-Nomad RP on Nomad Cloaked ships (/showthread.php?tid=110679) |
RE: Non-Nomad RP on Nomad Cloaked ships - mwerte - 01-22-2014 Nomad ships don't have vocal cords or radio transmitters. Which is why they use telepathy. Or rather, they have telepathy, so why bother with vocal cords or radios. Therefore "talking" cannot be done and is arguably oorp. RE: Non-Nomad RP on Nomad Cloaked ships - Spud - 01-22-2014 Mine can because she's a gene-manipulated human/nomad hybrid infiltrator superweapon. RE: Non-Nomad RP on Nomad Cloaked ships - Treewyrm - 01-22-2014 Alright, it did look thinly troll'ish from the start... Liberty had its share of boredom-made characters, order had its 13 yr old admirals, and don't get me started on fulltime whack-a-loonies plentiful in other factions... and looks like nomads got popular enough to get their lofty sort. It's madhouse to twelve alright, took there long enough. Amusing, amusing... RE: Non-Nomad RP on Nomad Cloaked ships - Remnant - 01-22-2014 (01-22-2014, 09:50 PM)Spud Wrote: Mine can because she's a gene-manipulated human/nomad hybrid infiltrator superweapon. A.. whatnow? That's a mouthful. I mean, such a thing cannot exist in lore, although Liberty has it's fun with crazies. Honestly? Have fun. Don't break any server rules, and find what enjoyment you can. Just don't take it too far now. RE: Non-Nomad RP on Nomad Cloaked ships - Spud - 01-22-2014 (01-22-2014, 10:40 PM)Moveit56 Wrote: such a thing cannot exist in lore Why not? RE: Non-Nomad RP on Nomad Cloaked ships - Treewyrm - 01-22-2014 (01-22-2014, 10:45 PM)Spud Wrote:Does it need to be explained even? It's a self-contradictory character. Hybrids are very rare and too malformed to be of any use for infiltration - they're just for research purposes, test subjects at best. Infested humans are used for infiltration. Sure, various well-equipped groups had increased security and able to detect those, but now and then even most rigid measures fail to account for every case, or just plain human errors and social engineering loopholes exploited. Keeps it fun that away that neither infiltration nor security have silver bullet solutions. Have an infested char, simple as that, don't need special IDs for, it's more fun that way - worming way into groups and factions while avoiding checks, cleaning up any trail left.(01-22-2014, 10:40 PM)Moveit56 Wrote: such a thing cannot exist in lore RE: Non-Nomad RP on Nomad Cloaked ships - Spud - 01-22-2014 (01-22-2014, 11:00 PM)Treewyrm Wrote: It's a self-contradictory character. Not at all. It's actually less self-contradictory than sending your "regular" kind of nomads as young ones into house space to learn about humans there. The only thing they would learn there would be how to interact with humans. The only nomad who would want to learn that would be an infiltrator, for training. (01-22-2014, 11:00 PM)Treewyrm Wrote: Hybrids are very rare Rare where? As a natural occurance? Yes. Nowhere did I say that Spud was a natural occurance between a nomad and a human. As gene manipulated tools or experiements, not rare at all. And that's exactly what Spud is. I think that's quite clear in my post that explained the RP. (01-22-2014, 11:00 PM)Treewyrm Wrote: and too malformed Some of the attempts will be. A lot of them. Spud is one of the more successful ones, if you disregard some appearance traits which can be cosmetically altered. (01-22-2014, 11:00 PM)Treewyrm Wrote: to be of any use for infiltration Most of them yes. Spud is being tested if she can learn enough to be useful as infiltrator. Sending her to house space is the preparation, and the test, for her real purpose. (01-22-2014, 11:00 PM)Treewyrm Wrote: - they're just for research purposes, test subjects at best. As already said long before you posted, that's what Spud is. (01-22-2014, 11:00 PM)Treewyrm Wrote: Infested humans are used for infiltration. In 2 cases that we saw, yes. Jacobi and the Chancelor. In these 2 cases, nomads needed to turn an already existing non-infected political figure to work for them. For Spud, or for trial nomads, that is not the case. Nothing in the game suggests that this is the ONLY way nomads operate. Infact, it is stated somewhere in the developers notes that they are masters in gene manipulation. They probably created the nomad blue squid parasite specifically so they can control already existing humans. This in no way means that this is the ONLY thing nomads are capable of doing. Infact, it would be foolish to think that its the only way. Imagine if it was not humans that the nomads had to deal with but flying whales. Or intelligent cockroaches. Would they have used the blue inflitrator that we saw to infect those? Certainly not. Would they have been incapable of dealing with them in a different way? Certainly. (01-22-2014, 11:00 PM)Treewyrm Wrote: Sure, various well-equipped groups had increased security and able to detect those, but now and then even most rigid measures fail to account for every case, or just plain human errors and social engineering loopholes exploited. Keeps it fun that away that neither infiltration nor security have silver bullet solutions. My goal is not to powergame an undetectable nomad later on, nor is it to to make a character that is perfect (which you may have noticed if you read my ingame logs that I posted). My goal is to create a logical nomad that is tossed into human company in order to learn from them, as the ID says. In my opinion, the way I am RPing that is much more logical and better thought through than the other morphs that you see. And also much more fun to play and much for fun for people to interact with. (01-22-2014, 11:00 PM)Treewyrm Wrote: Have an infested char, simple as that, don't need special IDs for, it's more fun that way - worming way into groups and factions while avoiding checks, cleaning up any trail left. I don't need a special ID to do exactly what I am doing now. My RP is not contradictoray to lore, the trial nomad ID, game balance, mine or anyone elses game experience. The only problem is that some people are too static in what they are used to and therefore think is the only way. I see absolutely no reason to change my RP, and would ask that you think about it a bit more before dismissing it and trying to force it into one of your existing, rather boring and one-sided, moles. RE: Non-Nomad RP on Nomad Cloaked ships - Remnant - 01-22-2014 Hybrids are NOT a natural occurrence. Not in the slightest. They are forcibly changed by arrays of artifacts and sequences. Success is not frequent, there has been almost no successes for 'complete' hybridization. There's always a flaw. That's the way it's been in Lore, and there's no reason for changing it. If you're going for inflitration, there are much better methods at the Nomads hands, such as Infection, or even in other cases, Spectres. The lore is written. There's a large PDF file, which you can be linked to if you'd like. Read up on that, hybrids 'might' be mentioned there somewhere I think. I'll dig up the link and send it as a PM if you'd like. RE: Non-Nomad RP on Nomad Cloaked ships - Spud - 01-22-2014 (01-22-2014, 11:28 PM)Moveit56 Wrote: Hybrids are NOT a natural occurrence. Not in the slightest. They are forcibly changed by arrays of artifacts and sequences. Irrelevant, because Spud is not a natural hybrid, but nonetheless: http://en.wikipedia.org/wiki/Hybrid_(biology) (01-22-2014, 11:28 PM)Moveit56 Wrote: Success is not frequent, there has been almost no successes for 'complete' hybridization. I never said success was frequent. (01-22-2014, 11:28 PM)Moveit56 Wrote: There's always a flaw. There's more than one in Spud. Want me to list them, or will you just find them yourself by reading the logs (01-22-2014, 11:28 PM)Moveit56 Wrote: That's the way it's been in Lore, and there's no reason for changing it.Never asked to change the lore. What I'm doing is 100% compatible, what you guys are doing is making up reasons why it shouldn't be. (01-22-2014, 11:28 PM)Moveit56 Wrote: If you're going for inflitration, there are much better methods at the Nomads hands, such as Infection, or even in other cases, Spectres. Spud is a test if another way also works. There are different weaknesses and strengths to every different approach. (01-22-2014, 11:28 PM)Moveit56 Wrote: The lore is written. There's a large PDF file, which you can be linked to if you'd like. Read up on that, hybrids 'might' be mentioned there somewhere I think. I'll dig up the link and send it as a PM if you'd like. I think I read it already, a long time ago. 1: If hybrids are mentioned in it, Im cool. If its not mentioned, that doesn't mean its impossible. It's certainly not impossible according to developers notes and very plausible according to those. I doubt your pdf explained everything that can ever exist or not exist concerning nomads. 2: I care more about Freelancer game lore and my own logical percetption than about some pdf that some guy wrote. RE: Non-Nomad RP on Nomad Cloaked ships - Remnant - 01-22-2014 The Nomad Lore PDF -- Inquire Within Written by our lovely, Treewyrm and friends. The Nomad Lore~ I mean, if you 'do' want to try hybridization out, why not go the route people usually go? -- Contact the K'Hara. Although the process may end in failure, a good chance however. The decision is yours. Although like i've said. Stick with the weird character. I'm not telling you to get out. Merely pointing out the.. inadequacies |