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Remove pulses from gates and stations? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Remove pulses from gates and stations? (/showthread.php?tid=125235) |
RE: Remove pulses from gates and stations? - Highland Laddie - 01-27-2015 Pulses do no real harm. Annoying.....sure, but so what. People are annoying, too, yet we're still playing the game. Leaving all server activity solely in the hands of pirate PvP pros would also be annoying. Zoners are annoying. Gallic lore is annoying. And the list goes on. Playing this game was never a guarantee you won't be annoyed. Deal with it. RE: Remove pulses from gates and stations? - Leppy - 01-27-2015 Leppy Wrote:I'm just loving the new wave of threads appearing complaining about people being unable to *EASILY* camp next to an inRP-defended point in space and impose their will (read get free blues) there. Just going to toss these replies here from the previous thread about nerfing jumpgate guns. I didn't see these points refuted in the previous thread so feel free to in this one. Pulses are the main "threat" that the jumpgates have and shouldn't be touched. RE: Remove pulses from gates and stations? - Pavel - 01-27-2015 Jumpgate defenses are ok as they are now. Nice safe spot out of range is within the gate itself. RE: Remove pulses from gates and stations? - tothebonezone - 01-27-2015 I've returned from the dead to tell you how wrong you are about gate and station defenses. Not only should they keep pulses, they should actually be even more devastating than they currently are. You're not asking for pulses to be removed for easier travel (Which you shouldn't be using gates as pirates anyway. Remember how Trent was locked out from going anywhere without codes? It's actually harder to traverse systems in Freelancer than it is entire countries in real life) but you're asking for pulses to be removed so you can camp the very arteries of Houses with little to no repercussions. Gates should be loaded with pulses and turrets that'll bust down your hull. Sure, make them easy for fighters to dodge. 400, 500m/s travel speed, no problemo, but they should be slowly tearing apart battleships and cruisers, as well as scaring off smaller craft. You want piracy to be easier? Don't bark up the tree that handles the station defenses. Go on a tirade about sensors again. Complain about super transports having thrusters. You shouldn't be using gates as a pirate. You shouldn't be camping gates. And you shouldn't be able to dive within the turret range of a MILITARY STATION without being brained by the defenses. |