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Armed Traders Association - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Armed Traders Association (/showthread.php?tid=12684) |
Armed Traders Association - JakeSG - 10-24-2008 Seems it'd work fairly well. I'd still like to be allowed to use a Special RP ID for one or two caps larger than a GB, but until they ID's have been confirmed through the release of 4.85, we'll most likely be Freelancers. Advanced Trains are clunky as hell, anyway. Armed Traders Association - the_liberator - 10-24-2008 ok the only reason i would never consider joining is the no breaking rules and the no smuggling i honestly think there needs to be a trade group that can smugggle to their hearts desire i mean armed traders association thats the polices job (excuse all the grammer mistakes) i think you need to go fast and furious and take the law into your own hands Armed Traders Association - blubba - 10-24-2008 Regarding the ID can you have a Container Transport with cap armour? Ship has 4000 spaces, cap-armour takes 400 spaces? Thats a space for cargo of 3600. Just like the ID says! Just a stab at exploiting the rules there...so I'll probably get slapped down. :) Armed Traders Association - Thexare - 10-25-2008 There's a whole series of problems with that. First, the ConTrans is 4200. Second, capital armor is 350 (250 for Mk8, IIRC). That brings you to 3850/3950, which still wouldn't fit. Third, I'm quite certain it's base cargo hold, not after modifications from armor. Armed Traders Association - JakeSG - 10-27-2008 ' Wrote:ok the only reason i would never consider joining There are people who take the law into their own hands. They're called Hunters. There are also quite a few factions who smuggler, but most of them are restricted RP'er organizations, not powersmugglers."Smuggling to your hearts desire" is power smuggling in most cases. Breaking a lawful factions rules often gets you kicked and banned from the system. At Blubba: What Thexare says sounds like the logical answer. Can always try asking in the Rules forum. Armed Traders Association - Orin - 10-28-2008 You asked for me to look over this, so here I am. >_> Everything looks pretty good! I'd advise against anything over a GB though. "Armed" traders or not, that's going to take a lot of haggling to be allowed since you'll be using the FL ID soon. Gunboats will be fine for a primarily trade oriented group anyways. Also, cosmetic, but change the "Fighters" division to Security, Escort, Defense, etc. Very nice! Armed Traders Association - max_was_ere@hotmail.com - 11-09-2008 Ahh, the Association is coming along nicely Three things. One. I have made a Bomber [ATA-B]-Meyer.Imports-B Two. Is a Taiidan Bomber acceptable? Three. Is there an estimated time for the shareholders to start up as i am withholding 75 million to buy up my shares in case we become very popular. Armed Traders Association - Zig - 11-10-2008 Mind adding me to the roster, Jake? [ATA]-Ludger.Kleist. Armed Traders Association - SGTMatt - 11-10-2008 HaHa maybe the new vigilante ID may work.... I dout you could have more then a frieghter though. Armed Traders Association - JakeSG - 11-11-2008 My bad, updated roster. And thanks Orin. inRP: Edward has become fascinated with the terrorist known as Mon'Star, after witnessing him wreaking havoc throughout New Berlin. He is curious about the exact psychological reasons behind this, and being the kind of person he is, relishing a challenge, proceeded to stalk him from New Berlin to Bering, where he had to turn back due to his cargo. ATA pilots are asked to attempt to communicate with the Necrosis whenever he appears on their scanners, without coming so close as to be destroyed by him. |