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Just a sugestion about Jump Drives - Printable Version

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RE: Just a sugestion about Jump Drives - Titan* - 11-21-2015

(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped.

Something cloaked near you? Don't keep still. Additionally, use a Cloak Disruptor. Something has a cloak? CD it when the shield is off/or if you see the battery count go down.


There isn't anything much wrong with Cloaks - it's just up to the player to be competent and aware of their environment.

The only thing that needs changing is the Jump Drive - it's just ridiculous. It would have been nice if Jump Drives actually jumped in a fleet, rather than some cap that goes, "lol time to restock" and jumps out, then in again. Can't there just be a Jump Drive cooldown of 5 minutes/10 minutes or something?

It is not really possible to do your tactics when there is more than 3 cloakers.

It is also impossible to run away from cloakers in a battleship so insta kill.

Like i said jd is the only thing that effective to run away from cloakers

Cloak needs nerf here also jumpdrive, both destroys fun in discovery.
So add weapon activation time when someone uncloaks and increase jd jump time or do something else.

Btw there is not many cloak disruptors in discovery


RE: Just a sugestion about Jump Drives - Crossroads - 11-21-2015

Make cloak disruptor disrupt jumpdrives too


RE: Just a sugestion about Jump Drives - Corile - 11-21-2015

(11-21-2015, 02:01 PM)Crossroads Wrote: Make cloak disruptor disrupt jumpdrives too

^ that and make them cheaper.


RE: Just a sugestion about Jump Drives - Wesker - 11-21-2015

(11-21-2015, 09:33 AM)Shinju Wrote:
(11-21-2015, 09:30 AM)Titan Wrote: Nerf cloak before jumpdrives

Maybe add weapon activation time after ship decloaks

And disable weapons when a player charging the jumpdrive

Make cloaks and JD's dependant on energy like Cruise Engine does.

YES YES YES

YESSSSSSSS


RE: Just a sugestion about Jump Drives - Wesker - 11-21-2015

Have cloaks drain energy like cruise engines, it will discourage buttcloakking losers that have no skill and do 0 RP before an engagement. Seriously cloaks need to be nerfed it's no fun entering a fight knowing 95% of the other side is waiting to buttcloak you.

Just delete jumpdrives.


RE: Just a sugestion about Jump Drives - Corile - 11-21-2015

Quote:Have cloaks drain energy like cruise engines, it will discourage buttcloakking losers that have no skill and do 0 RP before an engagement.
But that removes the point of Ranseurs 8|


RE: Just a sugestion about Jump Drives - Wesker - 11-21-2015

(11-21-2015, 02:14 PM)Protégé Wrote:
Quote:Have cloaks drain energy like cruise engines, it will discourage buttcloakking losers that have no skill and do 0 RP before an engagement.
But that removes the point of Ranseurs 8|

Give Ransuer FG so it has a better point.


RE: Just a sugestion about Jump Drives - Titan* - 11-21-2015

(11-21-2015, 02:16 PM)Wesker Wrote:
(11-21-2015, 02:14 PM)Protégé Wrote:
Quote:Have cloaks drain energy like cruise engines, it will discourage buttcloakking losers that have no skill and do 0 RP before an engagement.
But that removes the point of Ranseurs 8|

Give Ransuer FG so it has a better point.

Ransy will get fg yep durandal said that duuno thatis true


RE: Just a sugestion about Jump Drives - Kauket - 11-21-2015

(11-21-2015, 01:58 PM)Titan Wrote:
(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped.

Something cloaked near you? Don't keep still. Additionally, use a Cloak Disruptor. Something has a cloak? CD it when the shield is off/or if you see the battery count go down.


There isn't anything much wrong with Cloaks - it's just up to the player to be competent and aware of their environment.

The only thing that needs changing is the Jump Drive - it's just ridiculous. It would have been nice if Jump Drives actually jumped in a fleet, rather than some cap that goes, "lol time to restock" and jumps out, then in again. Can't there just be a Jump Drive cooldown of 5 minutes/10 minutes or something?

It is not really possible to do your tactics when there is more than 3 cloakers.

It is also impossible to run away from cloakers in a battleship so insta kill.

Like i said jd is the only thing that effective to run away from cloakers

Cloak needs nerf here also jumpdrive, both destroys fun in discovery.
So add weapon activation time when someone uncloaks and increase jd jump time or do something else.

Btw there is not many cloak disruptors in discovery

3 Battleships are cloaked on your one battleship? Gee, who would have thought of cruising.

If they had escorts? Tough crap, don't get baited out in the open. Instead, bait them to decloak.

Additionally, concerning cloak disruptors, they seriously shouldn't be made by Core 4 bases, or Core 3, whatever. They should also be cheaper. I don't think that weapon drain should be made on a cloak ship, if they were to seriously do it, at least make it drain to 50% or so.



RE: Just a sugestion about Jump Drives - Wesker - 11-21-2015

(11-21-2015, 02:34 PM)Nyx Wrote:
(11-21-2015, 01:58 PM)Titan Wrote:
(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped.

Something cloaked near you? Don't keep still. Additionally, use a Cloak Disruptor. Something has a cloak? CD it when the shield is off/or if you see the battery count go down.


There isn't anything much wrong with Cloaks - it's just up to the player to be competent and aware of their environment.

The only thing that needs changing is the Jump Drive - it's just ridiculous. It would have been nice if Jump Drives actually jumped in a fleet, rather than some cap that goes, "lol time to restock" and jumps out, then in again. Can't there just be a Jump Drive cooldown of 5 minutes/10 minutes or something?

It is not really possible to do your tactics when there is more than 3 cloakers.

It is also impossible to run away from cloakers in a battleship so insta kill.

Like i said jd is the only thing that effective to run away from cloakers

Cloak needs nerf here also jumpdrive, both destroys fun in discovery.
So add weapon activation time when someone uncloaks and increase jd jump time or do something else.

Btw there is not many cloak disruptors in discovery

3 Battleships are cloaked on your one battleship? Gee, who would have thought of cruising.

If they had escorts? Tough crap, don't get baited out in the open. Instead, bait them to decloak.

Additionally, concerning cloak disruptors, they seriously shouldn't be made by Core 4 bases, or Core 3, whatever. They should also be cheaper. I don't think that weapon drain should be made on a cloak ship, if they were to seriously do it, at least make it drain to 50% or so.

It takes no effort/skill to buttcloak.

Baiting lol. Because baiting a valor works.