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Zoners - why they do exist? - Printable Version

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+--- Thread: Zoners - why they do exist? (/showthread.php?tid=133398)

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RE: Zoners - why they do exist? - Doria - 11-29-2015

Its not... it was more controled by the LH than lolberty... they dont even have a base there... in hudson at least they have a corp base

EDIT: by the way, liberty law specifically say they do not claim the bordering systems.

from this post

"The house of Liberty means the systems of New York, California, Colorado, Texas, Virginia, Illinois, Ellesmere, Ontario, Alberta, Minnesota, New Hampshire, Pennsylvania and any immediately connecting independent systems, such as but not limited to Magellan and Hudson. Note, this is not a territorial claim to the referenced independent systems, which are widely recognised as neutral space."


RE: Zoners - why they do exist? - moebus - 11-29-2015

In vanilla, zoners help factions to overcome their weaknesses.
I also note that Freeport probably refers to Bahamas which is also a strong hint on the role on zoners in Sirius.

To summarize, it's more profitable to most of the factions to have zoners alive than dead, that's why they tolerate them.


RE: Zoners - why they do exist? - The Savage - 11-29-2015

Quote:EDIT: by the way, liberty law specifically say they do not claim the bordering systems.
So it means Liberty Navy has no right to demand goods from me in Bering, Kepler and all that. Good to know. Smile


RE: Zoners - why they do exist? - nOmnomnOm - 11-29-2015

Zoners have done a lot of good in the community in terms of RP and development of RP. In terms of gameplay they give a game-type of almost pure RP.
To say "why do zoners exist" is basically stepping on several different issues that make zoners quite beneficial for the game.


RE: Zoners - why they do exist? - The Savage - 11-29-2015

(11-29-2015, 06:19 PM)nOmnomnOm Wrote: Zoners have done a lot of good in the community in terms of RP and development of RP. In terms of gameplay they give a game-type of almost pure RP.
To say "why do zoners exist" is basically stepping on several different issues that make zoners quite beneficial for the game.

Zing zing, we aren't talking about ooRP influence. We are speaking about political aspect here. My opinion is: if they shelter criminals, why not to eridicate Freeports? Or completely ignore nonsense, in an authority view, neutrality within Freeport range? What can Zoners do? Withdraw house military's access to the base? Then fleet would simply eridicate them alongside with their small haven.


RE: Zoners - why they do exist? - Pavel - 11-29-2015

What exactly is beneficial for roleplay and gameplay from Zoner side, nom? Their capital ships or their (ab)use of Neutral ID in disguise to powertrade, stealing activity from honest working, struggling corporate factions?


RE: Zoners - why they do exist? - Doria - 11-29-2015

ha, u funny


RE: Zoners - why they do exist? - jammi - 11-29-2015

Also, interesting note about House agreements with Zoners regarding 'NFZs'. Every treaty negotiated so far has given House forces permission to go into the NFZ and remove 'known criminals', by force if need be.

So effectively, another reason for the toleration of Freeports is that they provide minimal cover for proven criminals and maximal coverage for lawfuls and traders. For all they preach about neutrality, the Houses get a much better political deal out of the Zoners' cooperation.

The Zoners also know their structures are permitted to exist at the mercy of local authorities, so it isn't a good idea to antagonise the Houses by trying to change that status quo. The Houses don't really recognise the Zoners as owning any space - they just put up with them squatting there for maximum personal gain. Tongue


RE: Zoners - why they do exist? - nOmnomnOm - 11-29-2015

(11-29-2015, 06:20 PM)FluffReborn Wrote:
(11-29-2015, 06:19 PM)nOmnomnOm Wrote: Zoners have done a lot of good in the community in terms of RP and development of RP. In terms of gameplay they give a game-type of almost pure RP.
To say "why do zoners exist" is basically stepping on several different issues that make zoners quite beneficial for the game.

Zing zing, we aren't talking about ooRP influence. We are speaking about political aspect here. My opinion is: if they shelter criminals, why not to eridicate Freeports? Or completely ignore nonsense, in a authority view, neutrality within Freeport range? What can Zoners do? Withdraw house military's access to the base? Then fleet will simply eridicate them alongside with their small haven.

one does not simple talk politics with zoners.
Zoners leave house space and colonize outside.
What are you actually even on about? What are you looking for? Does it not make sense to you that the vastness of space would intrege people to reject laws put on them and choose to move out to a place that they can call their own?
In terms of Freeports it makes perfect sense for there to be stations on bordering no-mans-land systems where everyone can dock so long as they respect the no fire-code.

(11-29-2015, 06:22 PM)Pavel Wrote: What exactly is beneficial for roleplay and gameplay from Zoner side exactly, nom? Their capital ships or their (ab)use of Neutral ID in disguise to powertrade, stealing activity from honest working, struggling corporate factions?

As an admin you should know the difference between proper roleplay and abuse.
Son I am disappoint.

Oh wait.... this is the same faction leader that had oorp whale hunting on their bounty boards. I still dont understand that at all.


RE: Zoners - why they do exist? - The Savage - 11-29-2015

Quote:What are you actually even on about? What are you looking for? Does it not make sense to you that the vastness of space would intrege people to reject laws put on them and choose to move out to a place that they can call their own?
Outcasts from society which deny law are often shunned upon. It's even more shunned upon, if you gladly shelter criminals onboard. It's like tickling the tiger - one day, it might bite your head off.