![]() |
|
Jump Gates - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Jump Gates (/showthread.php?tid=133955) |
RE: Jump Gates - Nexodius - 12-18-2015 (12-18-2015, 10:25 AM)Laura C. Wrote:(12-16-2015, 09:42 PM)Nexodius Wrote: Let me guess your all pirates right? Btw i also see this as a good idea. For you pirates: You dont like the idea because its more comfortable for you to wait by the gate to haunt the traders down! If youwant to pirate work for it! If you cant intercept the transporter befor it jumps your loss better luck next time!Let me guess, you are a trader, right? For you traders: You don´t like the idea because it´s more comfortable for you to simply silently thrust to gate and jump (which would grant you escape with this idea) or to nearest station and dock. If you want your sweet profit, work for it and deal with fact space is dangerous and pirates are out there. If you want trade without any risk, your loss, better luck with another game. No i am playing disco lancer for like 6 years now (mostly as indi). About the reg to the site i always just observed as a guest. RE: Jump Gates - The Savage - 12-18-2015 (12-18-2015, 06:57 AM)Teerin Wrote: if jump gates were then also made disruptable, like trade lanes. That would be awesome idea for all jumpgates inside borderworld systems. It would make these systems dangerous (at last) for traders and perhaps make them hire actual escorts. Traders already have it too easy, and I write it as a trader, a smuggler, a law authority and a pirate - so I do know how the situation looks like from different points of view. To add up what @Laura C. said: certain trade ships with decent punch and with HAU/CAU are rather hard to kill even for gunboats. I have learnt it long time ago, while in my inexperience I tried to pirate two armored Bisons - what ended up with my CAU6 gunboat massacred under 2 minutes. Even if they don't fire away, they thrust away to dock with the nearest station. RE: Jump Gates - Epo - 12-20-2015 To cut the long story short, it's possible. And that's all I've wanted to know. Thanks. |