Discovery Gaming Community
Roleplay oriented cargo [Implementation Next Update] - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Roleplay oriented cargo [Implementation Next Update] (/showthread.php?tid=136310)

Pages: 1 2 3 4


RE: Roleplay oriented cargo - Xenon - 02-26-2016

very nice idea, i love the Mobile Medical Unit !!


RE: Roleplay oriented cargo - Xoria - 05-09-2016

These will be released in the next update per posts #1 & #28. The list of available locations are below. Every faction should have access, though it may require some travel. If your faction does not have access to any of these bases, let me know in this thread. Base access consists of all research facilities and a limited number of Freeports, Freelancer aligned bases, and miscellaneous bases for unique faction access.

Akabat
Airdrie Hideout
Alabama Shipyard
Ames Research St
Atka Research St
Barrier Gate St
Calais Research Facility
Cambridge Research St (Mobile Medical and Research Corps)
Planet Cambridge (Survey Teams and Recon Modules)
Eureka Research St
Freeport 11
Freeport 2
Freeport 5
Freeport 6
Galicia Research St
Heaven's Gate
Heisenberg Research
Kaarst Drydock
Kansai Research St
Kara Research Station
Kawada Research Complex
Melun Research Institution
Monte Carlo Freeport
Munster Research Station
Mykolaiv Research Station
Namura Research St
Nansei Research Complex
Newport St
Radford Research St
Schatten Research Facility
Sendai Research Complex
Sunderland Research St
Willard Research St


RE: Roleplay oriented cargo [Implementation Next Update] - Machelvanius - 05-09-2016

I carry at least 15 crew members, 3 scientists and a host of other 1 off items, all based on my crew and pilot's roles in my RP of my ship. I love this idea.

(02-21-2016, 08:13 PM)nOmnomnOm Wrote:
(02-21-2016, 03:24 PM)Croft Wrote: No financial ingame benefit perhaps (unless stolen) but it helps RP situations simply by having commodities like these available.

example?

The Reluctant Pilot
This entire story is from actual events that happened in game. I carry my cargo around and it helps with actual RP situations. I believe these new RP cargo items will be good as well.

I mean how hard is it to believe that a mining vessel would have the Survey, or an explorer have the Research. It sparks the imagination and gets people out of the same old same old.