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So in the end, Barge / Corvo changes - useful or no? - Printable Version

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RE: So in the end, Barge / Corvo changes - useful or no? - Stoner_Steve - 02-29-2016

(02-28-2016, 10:17 PM)Skorak Wrote: It has been disabled since 24.12.2015 that is not really that long.

you are glossing over the minor fact that the only person capable of rebuilding the hook doesn't want to and is gone for the next month if not longer


RE: So in the end, Barge / Corvo changes - useful or no? - sindroms - 02-29-2016

That and even before the disabling the hook itself did not work properly and almost nobody ever used them anyway.


RE: So in the end, Barge / Corvo changes - useful or no? - nOmnomnOm - 02-29-2016

I stand by my statement that if barges come back not many people will have them. The people that had them had like 3 at most on their possession. And they were used for infaction stuff and didn't promote rp.


The civilian carrier we have now is open to all and with it fixed will promote teamwork.

The only teamwork the barge did was when congress jumptraded mass loads with little rp involved from the outside.
And not only Congress either but that is the example I know.

Bustards promote more quality rp while still also being the ship that is universally usable to jump others around.

It has TONS of possibilities.


RE: So in the end, Barge / Corvo changes - useful or no? - sindroms - 02-29-2016

Nom, weren't you around when they were first introduced? We had them flying around all the time, since JDs weren't a thing back then. They were THE piracy targets.


RE: So in the end, Barge / Corvo changes - useful or no? - nOmnomnOm - 02-29-2016

Well then how did they dwindle down so much in number to the point of the number of barges being enough to count on your fingers?
That's what I would like to know.

They were horded by official factions as far as I have seen and I had not seen anything productive made out of it.

Show me stuff if I am wrong. The only thing I remember RPing with a barge was when I was first starting out in disco and my pirate demand when i found a barge and stopped it was to make it turn 360 3 times.
Boy did the pilot hate that Big Grin

That is pretty much the good old memory I have.

And then this came along:

http://imgur.com/a/LJyaX

so um yeah. :|
i count 3 available. or 2. dunno.
the point is that they were horded.


Actually i lied i found 2 other pirating stuff on barges :>
BMM and USI to be exact offical faction?

http://imgur.com/a/GZ3bQ


RE: So in the end, Barge / Corvo changes - useful or no? - Findarato Veneanar - 02-29-2016

Ah the joy of getting three barges perfectly into position around a battleship to jump..., now i remember, why are we talking about bringing those horrible things back?


RE: So in the end, Barge / Corvo changes - useful or no? - sindroms - 02-29-2016

Barges were around well before JDs were a thing, I know most of you cannot remember it, but try to imagine it. Also not that they can/should be jumped and/or be dockable on POBs. Bringing them back as a ship would still be nice.


RE: So in the end, Barge / Corvo changes - useful or no? - RicoValesquez - 02-29-2016

(02-29-2016, 06:34 AM)sindroms Wrote: Barges were around well before JDs were a thing, I know most of you cannot remember it, but try to imagine it. Also not that they can/should be jumped and/or be dockable on POBs. Bringing them back as a ship would still be nice.

+1


RE: So in the end, Barge / Corvo changes - useful or no? - Findarato Veneanar - 02-29-2016

Without jump trading they are way worse than 5kers, the basic speed:cargo ratio is about equal to that of a 5ker, but they couldn't really be used with trade lanes(the old model could, but i never saw anyone do it with the newer model, though perhaps some of the bargemasters might have been able to do it with enough time), a lot of bases were a pain to line up the quickdock with(normal docking generally doesn't work with barges), they liked to get stuck in jumpholes(idk about jumpgates), they were a pain to get through asteroid fields, i swear the devs coded it so that npc flight paths would generate in the barges path, npcs would constantly spin them around, the turning speed was slower than that of the planets, people would try to pirate them for heaps of credits, many players would be pingases if they didn't have a pirate ID by ramming them to make them spin or(*gasp*) CD them, the cruise took several minutes to charge.
All around they were the worst ship ever seen in discovery, only the most masochistic of pilots willingly flew them.

Basically i agree with sin, bring them back without the ability to jump or dock at POB's.
And then make them buyable for the general public freelancers included.


RE: So in the end, Barge / Corvo changes - useful or no? - nOmnomnOm - 02-29-2016

How about no docking on bases period.