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Suggestion: Remove nanobots from battleships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Suggestion: Remove nanobots from battleships (/showthread.php?tid=136544) |
RE: Suggestion: Remove nanobots from heavy caps - Wesker - 02-29-2016 People complain about gbs being op and that battleships need fixing. Than things like this are proposed, ohhhhh the irony. RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-29-2016 Tell me how it nerfs battleships. Before it had 2.500.000 armor that you could have by reloading twice. With the change you would have 2.500.000 armor without reloading. How is that changing anything? RE: Suggestion: Remove nanobots from heavy caps - Titan* - 02-29-2016 (02-29-2016, 03:11 PM)Wesker Wrote: People complain about gbs being op and that battleships need fixing. noothng will change with the battleship pvp repairing bs hull to %100 from %2 instantly doesnt make sense though im fine with this idea i made a thread like this some time ago i even wrote how much hp they need without regens RE: Suggestion: Remove nanobots from heavy caps - Connor - 02-29-2016 Since when do games have to make sense, Titan? As long as Battleship hull is severely increased then this could be okay. But, why should it only happen to battleships? The same "It doesn't make sense" argument could be applied to every ship in the game. RE: Suggestion: Remove nanobots from heavy caps - Titan* - 02-29-2016 (02-29-2016, 03:26 PM)Snoopy Wrote: Since when do games have to make sense, Titan? eh true but its a massive ship ofc games dont make sense but it is possbru to make them little more realistic y'kno RE: Suggestion: Remove nanobots from heavy caps - Shiki - 02-29-2016 Don't touch nanobots please, disco shall expand vanilla gemeplay, not cut it. Thanks. RE: Suggestion: Remove nanobots from heavy caps - sindroms - 02-29-2016 Shiki, do not mix expanding and improving. Freelancer mechanics allow many ships to upon entering death animation to rebot and stop dying. This is particularily annoying with cruisers with long death animations. Mind you that during this time they can fire back at you and are completely invincible. RE: Suggestion: Remove nanobots from heavy caps - Apollon - 02-29-2016 Sure. BS vs BS fights might be more tense without bots. But BSes will be easily killed by a couple bombers, or even a single cruiser. So unless the armor is buffed, don't remove them Thanks you. RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-29-2016 That was never the plan. I wanted the nanobots converted into actual armor. But this discussion is leading nowhere right now. RE: Suggestion: Remove nanobots from heavy caps - sindroms - 02-29-2016 Make the first post more understandable then. Add big red letters saying that the lost bots are converted into the armor they would regenerate. |