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Bounty Hunters Guild is dying - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Bounty Hunters Guild is dying (/showthread.php?tid=138368) |
RE: Bounty Hunters Guild is dying - Kauket - 04-21-2016 (04-21-2016, 04:34 PM)Lythrilux Wrote: Regardless of all of the above though, I do think the FL ID should lose most of it's current tech cells.Or you could not. Or the person can get barred from said faction and then bountied. I don't think Freelancer ID is a 'do-whatever-I-want' ID and I think that arguement is weak. Jump into a fight whereever they want? I also think that's wrong and is open to pvp abuse, especially if the person has no backstory, reason (beyond pvpwhoring) and constantly changes their diplomacy. Adding in the Mercenary ID might be problematic, as it can open up to metagaming, "lol u merc die!" - and personally, a waste of time and space. Why do that when the FL ID is already merged with the merc ID? I think people miss the point of the Freelancer ID, which is freedom. Self-interest. RE: Bounty Hunters Guild is dying - Kauket - 04-21-2016 (04-21-2016, 04:43 PM)Lythrilux Wrote:(04-21-2016, 04:41 PM)Vendetta Wrote: @Lythrilux I didn't see this because I was writing my previous post but LOL oh wow turd slinging oorphate it is then. okay then. not bothering with this. RE: Bounty Hunters Guild is dying - Vendetta - 04-21-2016 (04-21-2016, 04:43 PM)Lythrilux Wrote:(04-21-2016, 04:41 PM)Vendetta Wrote: @Lythrilux Well, if you've got proof of such ID abuse or any further backing of your claim, I'd love to hear it. RE: Bounty Hunters Guild is dying - Omi - 04-21-2016 (04-21-2016, 04:33 PM)Vito Wrote: There was a reason why in the old days we had Freelancer ID's, Mercenary ID's, Vigilante ID's, Indie trader ID's, etc. All these ID's allowed a better distribution of tasks between the respective ID's, instead of having a "free-to-do-almost-anything-with-no-ZoI-limitations-or-RP-justifications" ID, which is basically what the current Freelancer ID is. I am fully in favour of bringing the old ID diversity back. It would allow for the easy splitting up of the current wealth of (admittedly 75%, but even that is BS in a lot of scenarios) tech cells that the FL ID gets, as well as allowing some more niche and flavourful diversity to faction classification. also i thought the Vigilante ID was really cool but y'know RE: Bounty Hunters Guild is dying - Bounty Hunters Guild Council - 04-21-2016 Can I have a cookie too? RE: Bounty Hunters Guild is dying - Mephistoles - 04-21-2016 holy jesus please update that signature RE: Bounty Hunters Guild is dying - Lythrilux - 04-21-2016 (04-21-2016, 04:56 PM)Bounty Hunters Guild Council Wrote: Can I have a cookie too? You took away the dank af avatar I made for that account. You meanie. RE: Bounty Hunters Guild is dying - Unlucky_Soul - 04-21-2016 (04-21-2016, 04:25 PM)Vendetta Wrote:(04-21-2016, 04:22 PM)WPeregrine Wrote:(04-21-2016, 03:38 PM)Vito Wrote: The simplest solution: remove the line that allows a FL ID'd ship to claim blanket bounties. How about we have an anti-thesis of the BHG. Basically an unlawful version of BHG? RE: Bounty Hunters Guild is dying - phantomx - 04-21-2016 (04-21-2016, 06:56 PM)Unlucky_Soul Wrote: How about we have an anti-thesis of the BHG. Basically an unlawful version of BHG? Can't be .... BHG hunt Outlaws not one of them otherwise if u mean a new whole faction like BHG not under the same Tag RE: Bounty Hunters Guild is dying - Unlucky_Soul - 04-21-2016 Yeah... like BHG is lawful, maybe another faction thats pan-sirrius ,,, example ....Assassins Guild |