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Removal of the "Death Animation" from capital ships - Printable Version

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+---- Thread: Removal of the "Death Animation" from capital ships (/showthread.php?tid=139798)

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RE: Removal of the "Death Animation" from capital ships - Thyrzul - 05-27-2016

Alright, not really a concrete alternative, more like a "we shouldn't act in general, rather on a case-by-case basis". Still the first one at it.


RE: Removal of the "Death Animation" from capital ships - Mao - 05-27-2016

And that's wrong because.... ?


RE: Removal of the "Death Animation" from capital ships - Thyrzul - 05-27-2016

Is it?


RE: Removal of the "Death Animation" from capital ships - Mao - 05-27-2016

Y u do dis? Q_Q

Back on the subject:
[Image: x5Lbye6D9kXza.gif]


RE: Removal of the "Death Animation" from capital ships - Mephistoles - 05-27-2016

Surely merely fixing the broken fuses would be preferable to simply nuking them all.


RE: Removal of the "Death Animation" from capital ships - Titan* - 05-27-2016

in Fuse.ini
Add this;
[ignite_fuse]
at_t = 0.000000
fuse = dsy_battleship_disarm_fuse
fuse_t = 0.000000

under "dsy_cruiser_death_player_fuse"

[fuse]
name = dsy_cruiser_death_player_fuse
lifetime = 8
death_fuse = true
[ignite_fuse]
at_t = 0.000000
fuse = dsy_battleship_disarm_fuse
fuse_t = 0.000000

problem solved all cruisers will lose their weapons in death animation (except vanilla ones they also need new code for disarming their weapons in fuse_li_cruiser.ini and others)
and about scylla bug, they will lose their weapons in 5 seconds though (actually weapons fall off after 1 second)
Murmillo also have this problem because it is using Liberty Dreadnought / Osiris death animation
in Shiparch.ini
Change this;
fuse = o_osiris_player_fuse, 0.000000, 1

to

fuse = dsy_battleship_death_player_fuse, 0.000000, 1

another bug solved


works for me though


RE: Removal of the "Death Animation" from capital ships - sasapinjic - 05-27-2016

Quote:- a damaging blast effect was suggested long ago - and quickly shot down by what i would call the snub lobby
Down with snub lobby , give power to Battleships ( Naturally , in any other game/gaming forum this statement will make not make any sense ) ! (sun)
Quote:One of the main arguments back then was that "bad" capship players could just charge into a snub fight and explode - taking the multitude of the snubs with them ... realistic maybe - but the snub players felt it was unfair.
Like it is fair for snubs to bump capitols to death , but they still do that , for years ! Sad
Maybe it is time to to change things a little .
Quote:Lies, the moment you start exploding in liberty battleship, cruiser or osiris you don't have much time to shoot till your guns fall off one by one. Also, this effect gives a bit of realism to this game and it was added with a purpose.
It takes 2 seconds mostly and your guns are down. There isn't that much time to let's say kill 2-3 more enemies flying around you. If you are with low hull and you are flying very near, it's your own fault not game's fault.
This is the most ridiculous whine ever seen by me in a freelancer forum during the years of playing this game.
Jesus....how much simple you want to make this game to be for you people?! You removed most of the FL features by now because they were kind of ruining your game, now these beautiful original FL explosions have disturbed you...God!
You obviously never try mission against couple of Scyllas . After their HP is down they are invincible for 10 sec , then they use regens , and all the time they fire on you . If you meet more than 3 at once , you are dead meat , no mater how good you are . Players with them are little less buggy tough , but still buggy !


RE: Removal of the "Death Animation" from capital ships - Titan* - 08-01-2016



As you can see in the video, Jormungand/Scylla still continues to explode even you regen your hull
Cruiser Weapon disarm bug also fixed, Cruisers will lose weapons in 1 second
Murmillo was firing until it explode completely now it loses weapons in 4 second

Here What i did;

In shiparch ini:
I've added collision group to Jormungand/Scylla to fix regen bug
For Scylla;
For Jormungand;
About murmillo fix;
Murmillo had osiris fuse
Cruiser weapon disarm fix;
in fuse.ini
I don't know maybe devs already fixed them