Discovery Gaming Community
Bomber Balance - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31)
+---- Thread: Bomber Balance (/showthread.php?tid=17443)

Pages: 1 2 3 4


Bomber Balance - Orin - 03-09-2009

I'm not getting involved in this, but I'll point out a fallacy aimed at me.

Dab Wrote:You've never fought a Ku/BD Bomber with a fighter.
Have, actually. Multiple times. Thanks for the awesome observation though.


Bomber Balance - Dab - 03-09-2009

' Wrote:I don't even fly one of either, and I'm for keeping them the same. There's nothing wrong with certain ships being superior to others in my opinion.



Bomber Balance - Orin - 03-09-2009

I do not fly them, I have fought them with fighters, and I think they should stay as-is. Is that a difficult idea for you to comprehend?

What in God's name are you quoting me for?


Bomber Balance - Grimly - 03-15-2009

' Wrote:I totally agree.

Seeing Grimly's Bellerophon-B in NY ticks me off.

Though Derkylos, removing guns from bombers just makes them flying torpedo launchers. Four guns really isn't enough to hurt anything but fighters now, especially with the new mod.
IMO, any fighter that can't dodge an SN needs to strafe more.
Well, that concern me too as kurosoka said ...

But ... well since we are in 4.85, I didn't try to use my new BD bomber in action.

I can just tell the torp hardpoints are REALLY bad placed being in the center of the ship. That make just easier to kill without locking.

I felt his agility decreasing ... but not sure if it did really.