Discovery Gaming Community
[WIP] Hogosha Gunboat take 2 - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183)
+---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389)
+----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33)
+----- Thread: [WIP] Hogosha Gunboat take 2 (/showthread.php?tid=175913)

Pages: 1 2 3 4 5


RE: [WIP] Hogosha Gunboat take 2 - Felsvar - 01-10-2020

(01-09-2020, 10:25 PM)Typrop Wrote:
(01-09-2020, 10:24 PM)Felsvar Wrote: That cylinder with the nozzles still bothers me. Even then when my eyes stray away from it and focusing on other areas of the mesh, it goes right back to it!

That's because the top ones aren't pointed in the right direction.

I definitely saw its position. For me, feels like it is just slapped on to the rear and then added 4 nozzles to it. It doesn't blend well with the whole mainframe. If it was well attached, welded on, and made it look sleek, then it would look nice.

The body and wings looks good, otherwise.


RE: [WIP] Hogosha Gunboat take 2 - Zyliath - 01-10-2020

First post updated.

Changed the back a bit, also changed the engine section.


RE: [WIP] Hogosha Gunboat take 2 - Lucas - 01-10-2020

Consider anglging the wings so they don't give it such a massive profile from top and bottom. Good progress tho


RE: [WIP] Hogosha Gunboat take 2 - Felsvar - 01-10-2020

(01-10-2020, 04:35 PM)Zyliath Wrote: First post updated.

Changed the back a bit, also changed the engine section.

It looks a lot better. Not the way I thought about it, but it's better than having that cylinder.

Also, good turret slot locations. Probably you can place 4 more slots
[Image: mZHLqV9.png]


RE: [WIP] Hogosha Gunboat take 2 - Zyliath - 01-10-2020

@Felsvar - That was my actual idea as for turret placements, btw. By all means, though - what did you have in mind for the engines? I like suggestions for the model!


RE: [WIP] Hogosha Gunboat take 2 - Felsvar - 01-10-2020

(01-10-2020, 05:08 PM)Zyliath Wrote: @Felsvar - That was my actual idea as for turret placements, btw. By all means, though - what did you have in mind for the engines? I like suggestions for the model!

Sure I can give you suggestions. But as I said, I like how the rear came out and I never gave you suggestions to guide you on making it. I wanted it to come out of your thoughts and not someone else idea as I believe this is the best process of learning in creating something "unique". It is your model, you should create it your own way while keeping the Kusari aspect to it.

Nevertheless, since you put your thoughts to it:
[Image: lTSOWNv.png]

If you can eliminate the zig-zag shape/geometry on its tail - it would be more fluent. The engines will look odd after it is textured. I would suggest extruding few faces out and be creative about it on welding on the engine's cylinders on to it, but I could see you are a novice into 3d modeling and I do not know much of 3dsMax. I use Blender.


RE: [WIP] Hogosha Gunboat take 2 - Zyliath - 01-12-2020

Edited first post.

Fixed the ship's back, tweaked the engine positions, added the remaining visible hardpoints for the turrets.


RE: [WIP] Hogosha Gunboat take 2 - Felsvar - 01-13-2020

Looking great so far!

Just a tip:
[Image: LftE66L.png]


RE: [WIP] Hogosha Gunboat take 2 - Maximillian Largo - 01-17-2020

[...]


RE: [WIP] Hogosha Gunboat take 2 - LaWey - 01-17-2020

About GB weapons hardpoints. PUT HEAVIES ON THE SIDES.