Discovery Gaming Community
[Official Event] Picking Up the Pieces - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Server Events (https://discoverygc.com/forums/forumdisplay.php?fid=411)
+---- Forum: Official (https://discoverygc.com/forums/forumdisplay.php?fid=550)
+----- Forum: Event Archive (https://discoverygc.com/forums/forumdisplay.php?fid=274)
+----- Thread: [Official Event] Picking Up the Pieces (/showthread.php?tid=190198)

Pages: 1 2 3 4 5 6


RE: [Official Event] Picking Up the Pieces - LuckyOne - 11-01-2021

Considering this event has already turned into a snoozefest and I saw no other Molly besides Lemon and me, and barely any other pirate I suggest heeding Lemon's advice (shocking, I know !) and adding FENCE sellpoints for Mollys in Cambridge, Leeds and New London. You can start with the same price as buy price (5 million / 1 million) and eventually up it a bit if needed.


RE: [Official Event] Picking Up the Pieces - Lemon - 11-01-2021

Won't work - haulers dont have bonus if they deliver less than bought, might as well kill them then as you erase all profit.


RE: [Official Event] Picking Up the Pieces - LuckyOne - 11-01-2021

I didn't have in mind cargo piracy but the fact that it's barely worth it to log as Molly, even with the bounty. Most traders will silent dock anyway so reducing the attractiveness of hauling as opposed to piracy might incline a few more people to try pirating / escorting.

If it were up to me I'd also try a rule that pirates have to engage escorts first, unless the escorts have a numerical advantage over them. E.g.

1 pirate 1 escort 1 trader -> pirate has to shoot escort first
1 pirate 2 escorts 1 trader -> pirate can engage transport at will
2 pirates 1 escort 1 trader -> pirates have to deal with the escort first, but the second pirate can keep the transport from escaping

In my honest opinion, the current Disco escort gameplay mechanic of scouting ahead just leads to boring gameplay and people trying to avoid each other as much as they can.


RE: [Official Event] Picking Up the Pieces - Lemon - 11-01-2021

bombers are too strong as well, can't really save a hauler with even multiple escorts (we tried) - transports need a major buff in that regard


RE: [Official Event] Picking Up the Pieces - mm33dd - 11-02-2021

(11-01-2021, 02:35 PM)LuckyOne Wrote: In my honest opinion, the current Disco escort gameplay mechanic of scouting ahead just leads to boring gameplay and people trying to avoid each other as much as they can.

in other words: mission accomplished!

That's how you protect transports


RE: [Official Event] Picking Up the Pieces - Lemon - 11-02-2021

And you counteract that as pirate by being entertaining and reasonable so people don't avoid you -_-

Which is ugh - counter intuitive when event incentivises you to kill people


RE: [Official Event] Picking Up the Pieces - St.Denis - 11-03-2021

[EventData]
id = Leeds to Honshu
data = KV-Myoko, 380
data = Trade, 300
data = Travelling.At.Night, 218
data = Irako-Maru, 180
data = Yonaka, 140
data = Faustus, 120
data = Hangul.Sukawa, 120
data = Shin'nyu-sha, 120
data = Shukuten.Maru, 100
data = Eien.no.Yuhi, 90
data = Jack.Burton, 80
data = Shirakawa-go, 80
data = KV-Tone, 60
data = Kouji.Tsunoda, 60
data = Paper.Swan, 60
data = WhiskeyRonin, 60
data = Kishiro|Ogami-Maru, 40
data = Iota-14, 40
data = Yashui, 40
data = Lon_Shimabokuro, 28
data = KTV-Hagumi, 22
data = Dremdal, 20
data = Nopey, 20
data = Tatsuki, 20


[EventData]
id = Omega-3 to Leeds
data = Yashui, 62
data = KV-Myoko, 58
data = Trade, 30
data = Faustus, 14
data = Yonaka, 14
data = Hangul.Sukawa, 12
data = Irako-Maru, 10
data = Eien.no.Yuhi, 10
data = Shin'nyu-sha, 10
data = Shukuten.Maru, 10
data = Jack.Burton, 8
data = Paper.Swan, 8
data = KV-Tone, 6
data = Kouji.Tsunoda, 6
data = WhiskeyRonin, 6
data = Shirakawa-go, 4
data = Lon_Shimabokuro, 3
data = Dremdal, 2
data = Nopey, 2
data = Tatsuki, 2
data = Golden.Wyvern, 1
data = Mark, 0

[EventData]
id = Unlawful Combat (New London)
data = Gilly.MacCormack, 1
[EventData]
id = Unlawful Combat (Omega-3)
data = Jack.Power, 1
[EventData]
id = Unlawful Combat TK (Cambridge)
data = Gilly.MacCormack, 1
[EventData]
id = Unlawful Combat TK (Tau-31)
data = Gilly.MacCormack, 1

[EventData]
id = Lawful Combat (New London)
data = Kamaboko.Gonpachiro, 1


RE: [Official Event] Picking Up the Pieces - St.Denis - 11-03-2021

Event is now completed.


RE: [Official Event] Picking Up the Pieces - Lemon - 11-03-2021

Yaay
Scores pls Smile


RE: [Official Event] Picking Up the Pieces - LuckyOne - 11-03-2021

As I predicted, literally nobody bothered to play the unlawfuls or even escorts. Next time, please some more incentives for them or less penalties for the haulers when they get blown up. Also, a route with less convenient escape docking points would do wonders.