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Long Range Strike missiles. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Long Range Strike missiles. (/showthread.php?tid=24802) |
Long Range Strike missiles. - Guest - 08-13-2009 There are a few reasons why not to spam: 50% of the time you cannot use them, since you haven't scanned the ID yet.. Red is dead does not apply afterall. Energy usage, I don't think you will risk a slow hulbusting missile up close, which drains your own shield. The ammo will cost 500k It's only a shieldbuster. Long Range Strike missiles. - tansytansey - 08-13-2009 ' Wrote:Ill work a little more on this, tho. I think we can reduce the tracking to, say, a firestalker missile's tracking ability.An alternative to reducing the tracking may be to reduce the speed. Long Range Strike missiles. - Guest - 08-13-2009 ' Wrote:An alternative to reducing the tracking may be to reduce the speed. let's see 5sec flight means you are already at 7k by that time. So are hit at 3-4k And then what's the use for them, long range missiles. Long Range Strike missiles. - Altaris - 08-13-2009 Looks great to me Sin. Im saying why not. although projectile speed should be faster or not? Long Range Strike missiles. - Guest - 08-13-2009 ' Wrote:Looks great to me Sin. Im saying why not. although projectile speed should be faster or not? Current speed is about 2k/s on paper. But for some reason it's only when you don't have a lockon. |