![]() |
|
The Wall & Dyson Sphere - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: The Wall & Dyson Sphere (/showthread.php?tid=25412) |
The Wall & Dyson Sphere - Exile - 08-27-2009 ' Wrote:I am too afraid to be sniped by nommy spies to tell... >.>Good man. The Wall & Dyson Sphere - Unseelie - 08-27-2009 RTFM is a disgusting position. It smacks of elitism and is personally atomizing. The Wall & Dyson Sphere - Klaw117 - 08-27-2009 RTFM? Plus, what's so bad about telling us? What would we do? Once we get in, there's no way out, so it's not like this will affect RP. The Wall & Dyson Sphere - reavengitair - 08-27-2009 Well I now have 2 pms asking me for it. Should I tell them? Im sure the nomads will have my head for this... The Wall & Dyson Sphere - Death.RunningVerminator - 08-27-2009 i have never even herd of this wall thing before... how exactly do you get to it? The Wall & Dyson Sphere - reavengitair - 08-27-2009 You havn't played SP? The Wall & Dyson Sphere - Death.RunningVerminator - 08-27-2009 ' Wrote:You havn't played SP?got bored of it in like 10minutes.... ya... The Wall & Dyson Sphere - reavengitair - 08-27-2009 *facepalm* No wonder there are times when I wonder if you know to RP properly:P The Wall & Dyson Sphere - Agran Harper - 08-27-2009 Quote:got bored of it in like 10minutes.... ya...You missed a great deal of a decent plotline. Something that is amiss in many games recently. Quote:Quite frankly if it's to serve RP purpose it would need titanic work to be done here first. Don't see people queuing up for the task though.Well, its a vital part for the Nomads and particulary the Order, isn't it? So just because of RP reasons, I had my thoughts about it and would devote myself to this work (as well as I would do many other things) within the near future, if nothing else requests more importance. As I just finnished singleplayer again, I need some confirmation regarding this, just to be on the safe side;
Why would the sphere be ruined? It is so far out that anything that is able to damage it, must have been such a massive amount of destructive energy, that the radiation levels would kill everyone on sight, and would have left nothing of the inside? The structure that holds the Hypergate is made to be activated as such, thus should not cause that massive damage. As we saw in the cinematic, the structure itself did not take any damage nor did any explosions appear, therefor my believe would be, it is intact. Aside from two missing power couplings, that is:D. Also, there is no evidence in the storyline about "get outta there its gonna blow!", also its questionable if our heroes would have been able to get out there in time before something blows up with enough force to damage the dyson sphere? >>With Nomads gone there hadn't been anyone one to maintain the place and keep it running for all these years. Why? The nomads have been "hibernating" there for hundreds of years, so what would be the difference between "sleeping" and "being not there?" >>Order may have "kept an eye" on it but has eventually turned to other matters as evidenced by all the roleplay made in years. The place was abandoned, forgotten as a result of nobody doing anything about it, in both senses of inRP and ooRP. This would be the exact moment where I'd start to reoccupy the system, if I was a Nomad. I wait until the patrons get bored, and sneek in to regain what was formerly mine. So, the system could be well intact? And not even intact, even repaired *points to the two power couplings* Aside from these questions I crave answers for, I would have the following in mind to recreate the system:
The Wall & Dyson Sphere - Treewyrm - 08-27-2009 It's nice of course, but as far as I am concerned on the matters of Nomads, and their related material, the Dyson sphere is inactive and slowly but steadily collapsing due to the lack of proper maintenance and critical repairs. Restoring it would mean requiring some major global consequence of it's use, however that is not being planned as far as I know. Discovery has taken a different route, a different path of the story with other places and factions taking pivotal role (Gallia, etc) whilst the Nomads' part slowly but inevitably comes close to completion and final chapter. Nomad bases don't have custom interiors due to the amount of work requiring them is not really important taking into consideration the average number of players who will be able to see them. It would be nice, of course, but isn't anywhere on priority list of anyone around. In terms of story development some technology from the collapsing sphere has and will be salvaged, but ultimately the thing probably just going to fall apart the way it's been "maintained" for nearly in-game 17 years by now. Like said, there been some work on it, just never got finished and was postponed till better times for a number of reasons. Keeping the way it was in SP campaign is neither interesting nor valuable to the story as it would signify stagnation rather than a change, and taking into account the sheer amount of global changes were made post-campaign in this mod this wouldn't be beneficial. Everything changes and nothing remains the same it was. Quote:The Daam K'Vosh created the Nomads as housekeepers.Which is a theory of the Order. Theories aren't always correct. It ain't too far from the truth, but Nomads' actual purpose likely might be revealed at the very end of their presence in Sirius. I might eventually continue working on the subject modification, provided that my fixes to sur exporter will actually work as intended. |